[Commits] [wesnoth/wesnoth] d80d47: [heal_unit]: fix wrong value of "hits" parameter
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Mon Dec 18 21:29:08 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: d80d47eb8a88ada0e0b9f10de36587d36fa3d988
https://github.com/wesnoth/wesnoth/commit/d80d47eb8a88ada0e0b9f10de36587d36fa3d988
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2017-12-18 (Mon, 18 Dec 2017)
Changed paths:
M data/lua/wml/heal_unit.lua
Log Message:
-----------
[heal_unit]: fix wrong value of "hits" parameter
Only "hit", "miss" and "kill" are allowed.
Commit: f064f50f1b15abb682e46f5ee22a46e7da30afb6
https://github.com/wesnoth/wesnoth/commit/f064f50f1b15abb682e46f5ee22a46e7da30afb6
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2017-12-18 (Mon, 18 Dec 2017)
Changed paths:
M data/lua/wml/heal_unit.lua
Log Message:
-----------
[heal_unit]: Turn on floating text with animate=yes
I also moved the animation to be played *before* healing, which is the same
order as in C++ code. In the previous order, the animation isn't played for
some reason.
Fixes #2295.
Compare: https://github.com/wesnoth/wesnoth/compare/035324231500...f064f50f1b15
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