[Commits] [wesnoth/wesnoth] f50c7d: Revert "Work around unit halo not disappearing wit...
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Thu Dec 28 10:02:46 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: f50c7d3f2aab698487cd68c2dda408d7ffa27ee2
https://github.com/wesnoth/wesnoth/commit/f50c7d3f2aab698487cd68c2dda408d7ffa27ee2
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2017-12-28 (Thu, 28 Dec 2017)
Changed paths:
M data/lua/wml/kill.lua
Log Message:
-----------
Revert "Work around unit halo not disappearing with [kill] animate=yes"
This reverts commit 70b468070b71616aa3663088b6ad171391d0c4f0.
As I said in the commit message, the fix is not pretty, and
@CelticMinstrel said in IRC that a different fix would definitely be
better. I'll fix the problem by having an animation automatically
release the unit when done, instead (next commit).
Commit: d81f2306806e35507d9de27bcf7d24e39bfc0d91
https://github.com/wesnoth/wesnoth/commit/d81f2306806e35507d9de27bcf7d24e39bfc0d91
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2017-12-28 (Thu, 28 Dec 2017)
Changed paths:
M data/lua/wml/kill.lua
Log Message:
-----------
Clear unit death animation after killing the unit
This is another and much better way to fix the unit halo remaining.
Compare: https://github.com/wesnoth/wesnoth/compare/1c2968c632bc...d81f2306806e
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