[Commits] [wesnoth/wesnoth] 8b367a: DiD S11: Have dialog fire if Mal Keshar is defende...
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noreply at github.com
Sat Dec 30 00:50:56 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 8b367a184ac8b9d8634df52915259ce22546bb03
https://github.com/wesnoth/wesnoth/commit/8b367a184ac8b9d8634df52915259ce22546bb03
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-12-29 (Fri, 29 Dec 2017)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg
Log Message:
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DiD S11: Have dialog fire if Mal Keshar is defender as well as attacker
Commit: 5fbd5affe2b4c47dba4c02bc2d5ce8d5910d2d00
https://github.com/wesnoth/wesnoth/commit/5fbd5affe2b4c47dba4c02bc2d5ce8d5910d2d00
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-12-29 (Fri, 29 Dec 2017)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg
Log Message:
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DiD S03: Slightly change gameplay to better match objectives
Have player kill all enemy units in the cave instead of just the leaders.
Commit: cd9af67ff1ad70d0f80c8e6764142a79c4ec453a
https://github.com/wesnoth/wesnoth/commit/cd9af67ff1ad70d0f80c8e6764142a79c4ec453a
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-12-29 (Fri, 29 Dec 2017)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg
Log Message:
-----------
DiD S04: Fix dialog so it better fits with if malin_used_necromancy or not
Commit: 8db9ec27778f0ac3345dc3a0a52ca07ed8951bbf
https://github.com/wesnoth/wesnoth/commit/8db9ec27778f0ac3345dc3a0a52ca07ed8951bbf
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-12-29 (Fri, 29 Dec 2017)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg
Log Message:
-----------
DiD S01: Add the alternative objective to the scenario objectives
Commit: b0fc2708ae8c987e244a3777810c28c1587dc646
https://github.com/wesnoth/wesnoth/commit/b0fc2708ae8c987e244a3777810c28c1587dc646
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-12-29 (Fri, 29 Dec 2017)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg
Log Message:
-----------
DiD S11: Fix & improve wose implementation
Bug was that a troll on 4,21 could move through the avoid area to attack
player at 11,22 which is a likely occurrence. Expanding the avoid area
further seems inappropriate as troll avoidance is more likely to be noticed.
New implementation ensures only player will trigger the wose, maintains
proper look to the player, no longer interferes with trolls attacking, and
simplifies code.
Commit: ec6c17409636a45cdc48ba6852704c08ce1669d4
https://github.com/wesnoth/wesnoth/commit/ec6c17409636a45cdc48ba6852704c08ce1669d4
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-12-29 (Fri, 29 Dec 2017)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg
M data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg
Log Message:
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DiD: Clear variables when no longer needed and remove unused variable
Commit: 44bcd6ef90ff8a3f7d4fb55b86823b76d1897db7
https://github.com/wesnoth/wesnoth/commit/44bcd6ef90ff8a3f7d4fb55b86823b76d1897db7
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-12-29 (Fri, 29 Dec 2017)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg
Log Message:
-----------
DiD S07: Add note about scenario conditions
Commit: d3a58e9424889204996fe636aabb6a704f326401
https://github.com/wesnoth/wesnoth/commit/d3a58e9424889204996fe636aabb6a704f326401
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-12-29 (Fri, 29 Dec 2017)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg
Log Message:
-----------
DiD S12: Allow campaign to end on the third repetition
As players who haven't figured out certain strategies might have too much
trouble beating the third repetition. Also waiting until the fourth
repetition may be too long and have players question what's going on.
Compare: https://github.com/wesnoth/wesnoth/compare/d21a79b0117c...d3a58e942488
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