[Commits] [wesnoth/wesnoth] d22711: EI: Redesigned the lich identity revealing system, ...

GitHub noreply at github.com
Thu Feb 23 12:20:45 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: d22711af3dd3c4095ea5920f348e38e35c6b6a60
      https://github.com/wesnoth/wesnoth/commit/d22711af3dd3c4095ea5920f348e38e35c6b6a60
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2017-02-23 (Thu, 23 Feb 2017)

  Changed paths:
    M data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg

  Log Message:
  -----------
  EI: Redesigned the lich identity revealing system, and other tweaks

Instead of letting the RNG determine how quickly you find Mal-Ravanal, you now have to either kill X of the liches or reveal all of them by attacking them. If revealed by killing X liches, he will appear as the remaining lich farthest away from Dacyn. As a counterbalance, the liches are no longer given extra gold for each loss. Most likely requires some more balancing, as well as dialogue improvement.





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