[Commits] [wesnoth/wesnoth] 95b2d8: Connect Engine: fix sides with their controller se...
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Sat Feb 25 18:56:40 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 95b2d8c4e536e86caa661f4d5893870429d2c08b
https://github.com/wesnoth/wesnoth/commit/95b2d8c4e536e86caa661f4d5893870429d2c08b
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-02-26 (Sun, 26 Feb 2017)
Changed paths:
M src/game_initialization/connect_engine.cpp
Log Message:
-----------
Connect Engine: fix sides with their controller set as Empty still getting a leader
At some point in porting the MP Staging dialog to GUI2, I must have changed some behavior so that a leader still gets
selected and written to the config even if the controller is set to empty. Since the presence of a type= key overrides
no_leader, I just added an explicit check for the latter before writing type=.
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