[Commits] [wesnoth/wesnoth] b4ee04: DW, scenario 1: set the villiage flag when the uni...
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Thu Jan 5 19:29:30 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: b4ee041f2ec1d968f6b3c6c5bd63f115a452ca77
https://github.com/wesnoth/wesnoth/commit/b4ee041f2ec1d968f6b3c6c5bd63f115a452ca77
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2017-01-05 (Thu, 05 Jan 2017)
Changed paths:
M data/campaigns/Dead_Water/scenarios/01_Invasion.cfg
Log Message:
-----------
DW, scenario 1: set the villiage flag when the unit moves there, not shortly before.
Commit: 0a7e147759ad15dfbf2ba37162b66b6301155bc2
https://github.com/wesnoth/wesnoth/commit/0a7e147759ad15dfbf2ba37162b66b6301155bc2
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2017-01-05 (Thu, 05 Jan 2017)
Changed paths:
M data/campaigns/Dead_Water/scenarios/01_Invasion.cfg
M data/campaigns/Dead_Water/units/Dark_Shape.cfg
Log Message:
-----------
DW, scenario 1: avoid zombie spawning if the village from the starting sequence get's recaptured midgame
Commit: 9c2bedcec52e4637b94d04673b7392f0044b9530
https://github.com/wesnoth/wesnoth/commit/9c2bedcec52e4637b94d04673b7392f0044b9530
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2017-01-05 (Thu, 05 Jan 2017)
Changed paths:
M data/campaigns/Dead_Water/maps/Home_1.map
M data/campaigns/Dead_Water/maps/Home_2.map
M data/campaigns/Dead_Water/maps/Talking_To_Tyegea.map
Log Message:
-----------
DW, maps: On maps which use tropical water (Wwt), changed the villages from Ww^Vm to Wwt^Vm
Compare: https://github.com/wesnoth/wesnoth/compare/cbcc4f1c298c...9c2bedcec52e
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