[Commits] [wesnoth/wesnoth] 7b0ebf: DW: Assorted speaker and dialogue tweaks
GitHub
noreply at github.com
Thu Jan 19 13:32:16 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 7b0ebf6c5b3e7c3c764469e5cb412b6c50f854e9
https://github.com/wesnoth/wesnoth/commit/7b0ebf6c5b3e7c3c764469e5cb412b6c50f854e9
Author: ln-zookeeper <lari.nieminen at iki.fi>
Date: 2017-01-19 (Thu, 19 Jan 2017)
Changed paths:
M data/campaigns/Dead_Water/scenarios/02_Flight.cfg
M data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg
M data/campaigns/Dead_Water/scenarios/04_Slavers.cfg
M data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg
M data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg
M data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg
M data/campaigns/Dead_Water/scenarios/12_Revenge.cfg
M data/campaigns/Dead_Water/utils/items.cfg
Log Message:
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DW: Assorted speaker and dialogue tweaks
Most changes according to reports and fixes posted by Wesbane on the forums, but I've tweaked most of his code and added a few things. Most notable change is that I'm not accounting for the player's possible undead units, because I intend to remove the Undead Bat.
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