[Commits] [wesnoth/wesnoth] d2c9d3: Floating Label: header formatting updates

GitHub noreply at github.com
Fri Jul 14 08:02:14 UTC 2017


  Branch: refs/heads/accelerated_rendering
  Home:   https://github.com/wesnoth/wesnoth
  Commit: d2c9d3cd9cb3b9e500affd0bbe0f4758837e8ee8
      https://github.com/wesnoth/wesnoth/commit/d2c9d3cd9cb3b9e500affd0bbe0f4758837e8ee8
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2017-07-14 (Fri, 14 Jul 2017)

  Changed paths:
    M src/floating_label.cpp
    M src/floating_label.hpp

  Log Message:
  -----------
  Floating Label: header formatting updates


  Commit: cf4414a922dae79aecca47644705b963c6505f53
      https://github.com/wesnoth/wesnoth/commit/cf4414a922dae79aecca47644705b963c6505f53
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2017-07-14 (Fri, 14 Jul 2017)

  Changed paths:
    M src/font/text.cpp
    M src/sdl/utils.cpp

  Log Message:
  -----------
  Use pixel format enums for creating surfaces instead color mask values

This bumps the min SDL version to 2.0.5, but it's a lot easier to read.


Compare: https://github.com/wesnoth/wesnoth/compare/c9f18c4886aa...cf4414a922da


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