[Commits] [wesnoth/wesnoth] d2c9d3: Floating Label: header formatting updates
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Fri Jul 14 08:02:14 UTC 2017
Branch: refs/heads/accelerated_rendering
Home: https://github.com/wesnoth/wesnoth
Commit: d2c9d3cd9cb3b9e500affd0bbe0f4758837e8ee8
https://github.com/wesnoth/wesnoth/commit/d2c9d3cd9cb3b9e500affd0bbe0f4758837e8ee8
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-07-14 (Fri, 14 Jul 2017)
Changed paths:
M src/floating_label.cpp
M src/floating_label.hpp
Log Message:
-----------
Floating Label: header formatting updates
Commit: cf4414a922dae79aecca47644705b963c6505f53
https://github.com/wesnoth/wesnoth/commit/cf4414a922dae79aecca47644705b963c6505f53
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-07-14 (Fri, 14 Jul 2017)
Changed paths:
M src/font/text.cpp
M src/sdl/utils.cpp
Log Message:
-----------
Use pixel format enums for creating surfaces instead color mask values
This bumps the min SDL version to 2.0.5, but it's a lot easier to read.
Compare: https://github.com/wesnoth/wesnoth/compare/c9f18c4886aa...cf4414a922da
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