[Commits] [wesnoth/wesnoth] 69b447: DM S12: Add loyal icon for the loyal units

GitHub noreply at github.com
Sat Jul 29 18:21:09 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 69b447b5e75826cd3a6237362e6b3664f8974dce
      https://github.com/wesnoth/wesnoth/commit/69b447b5e75826cd3a6237362e6b3664f8974dce
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-07-29 (Sat, 29 Jul 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg

  Log Message:
  -----------
  DM S12: Add loyal icon for the loyal units


  Commit: ee01350acf9570c76998ad2afd9575d2a0065009
      https://github.com/wesnoth/wesnoth/commit/ee01350acf9570c76998ad2afd9575d2a0065009
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-07-29 (Sat, 29 Jul 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg

  Log Message:
  -----------
  DM: Clarify scenario objectives


  Commit: 56e8b6749adcefc78cc0a0d9a4aaf71e38b037c5
      https://github.com/wesnoth/wesnoth/commit/56e8b6749adcefc78cc0a0d9a4aaf71e38b037c5
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-07-29 (Sat, 29 Jul 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg

  Log Message:
  -----------
  DM S07: Adjust turns so time over event displays properly

Previously, when time over fired, the time schedule would loop back
to dusk, which doesn't match the dialog.


  Commit: f9928f84bd5ce2701a9e74529ba705657728354d
      https://github.com/wesnoth/wesnoth/commit/f9928f84bd5ce2701a9e74529ba705657728354d
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-07-29 (Sat, 29 Jul 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg

  Log Message:
  -----------
  DM S07: Fix typo


  Commit: 2ef06716c66d066a29da9ee1cef4d37198fd0eef
      https://github.com/wesnoth/wesnoth/commit/2ef06716c66d066a29da9ee1cef4d37198fd0eef
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-07-29 (Sat, 29 Jul 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg

  Log Message:
  -----------
  DM S02: Fix dialog based on feedback

Forum feedback indicates that some players were expecting the
villages to be burnt on capture.
https://forums.wesnoth.org/viewtopic.php?f=52&t=25557


  Commit: e54bae953f5fefdc4da14979fc5441de17b07c0b
      https://github.com/wesnoth/wesnoth/commit/e54bae953f5fefdc4da14979fc5441de17b07c0b
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-07-29 (Sat, 29 Jul 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg

  Log Message:
  -----------
  DM S20: Have Eldred look beaten instead of healed


  Commit: 15d69d19e2e0b7d1fd038cd8e56e8b09fbd288d3
      https://github.com/wesnoth/wesnoth/commit/15d69d19e2e0b7d1fd038cd8e56e8b09fbd288d3
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-07-29 (Sat, 29 Jul 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg

  Log Message:
  -----------
  DM S21: Fix grammar

There are two signposts.


  Commit: d2cec5eda70204aef33589d2ec69e8ad4dd34679
      https://github.com/wesnoth/wesnoth/commit/d2cec5eda70204aef33589d2ec69e8ad4dd34679
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-07-29 (Sat, 29 Jul 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg

  Log Message:
  -----------
  DM S21: Fix typo


Compare: https://github.com/wesnoth/wesnoth/compare/e4552c7a758b...d2cec5eda702


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