[Commits] [wesnoth/wesnoth] 9a97ae: Added a texture cache
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noreply at github.com
Tue Jun 6 17:58:35 UTC 2017
Branch: refs/heads/accelerated_rendering
Home: https://github.com/wesnoth/wesnoth
Commit: 9a97aec184285b83a45dcc02cae6c64b553e9992
https://github.com/wesnoth/wesnoth/commit/9a97aec184285b83a45dcc02cae6c64b553e9992
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M src/image.cpp
M src/image.hpp
Log Message:
-----------
Added a texture cache
Note this probably doesn't work properly yet since I haven't properly implemented shared management
of textures in their wrapper class.
Commit: 68d94088ab8573c52362091ddedb8fd345daa23d
https://github.com/wesnoth/wesnoth/commit/68d94088ab8573c52362091ddedb8fd345daa23d
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-06-07 (Wed, 07 Jun 2017)
Changed paths:
M src/sdl/texture.cpp
M src/sdl/texture.hpp
Log Message:
-----------
Texture: converted internal handling to use a shared_ptr
This allows multiple texture objects to refer to the same texture without destroying them prematurely.
This is different from the SDL_Surface wrapper's implementation since surfaces have their own internal
refcounting system; textures do not.
Compare: https://github.com/wesnoth/wesnoth/compare/89372cf190d7...68d94088ab85
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