[Commits] [wesnoth/wesnoth] 7fabc0: Cleaned up the implementation of display::scroll()
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noreply at github.com
Thu Jun 15 22:09:22 UTC 2017
Branch: refs/heads/accelerated_rendering
Home: https://github.com/wesnoth/wesnoth
Commit: 7fabc0627fcb772b26267013779b8e148e6e2528
https://github.com/wesnoth/wesnoth/commit/7fabc0627fcb772b26267013779b8e148e6e2528
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-06-16 (Fri, 16 Jun 2017)
Changed paths:
M src/display.cpp
Log Message:
-----------
Cleaned up the implementation of display::scroll()
Commit: 2a827145b5ac64af868c82093f51cfbe8cdfc66d
https://github.com/wesnoth/wesnoth/commit/2a827145b5ac64af868c82093f51cfbe8cdfc66d
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-06-16 (Fri, 16 Jun 2017)
Changed paths:
M src/actions/move.cpp
Log Message:
-----------
Removed an unused variable
Not needed after I removed the draw() calls into the display class
Commit: 27c9dc038229f980a66ffb101de470e93c85b08e
https://github.com/wesnoth/wesnoth/commit/27c9dc038229f980a66ffb101de470e93c85b08e
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-06-16 (Fri, 16 Jun 2017)
Changed paths:
M src/image.cpp
M src/image.hpp
Log Message:
-----------
Extended implementation of the texture cache
Instead of always loading a surface at the same time, textures are now loaded directly from disk if applicable.
Instead, surfaces are only loaded if applicable to apply some effect that cannot as of now be done with texture
manipulation since we dont have shader support yet.
In that vein, I've also added two new texture caches, one for masked-to-hex images and one for ToD colored images.
Commit: 90a067012a6ab45a9f720c7d8b4fbf9cb92e1b57
https://github.com/wesnoth/wesnoth/commit/90a067012a6ab45a9f720c7d8b4fbf9cb92e1b57
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-06-16 (Fri, 16 Jun 2017)
Changed paths:
M src/display.cpp
Log Message:
-----------
Trim ToD images to hex
Compare: https://github.com/wesnoth/wesnoth/compare/ab6e7b6364db...90a067012a6a
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