[Commits] [wesnoth/wesnoth] f4b700: Use move schematics to reduce copies when populati...
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Fri Jun 16 02:10:26 UTC 2017
Branch: refs/heads/accelerated_rendering
Home: https://github.com/wesnoth/wesnoth
Commit: f4b700e55fa0608b2fbd77311c714728d04f23cc
https://github.com/wesnoth/wesnoth/commit/f4b700e55fa0608b2fbd77311c714728d04f23cc
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-06-16 (Fri, 16 Jun 2017)
Changed paths:
M src/image.cpp
Log Message:
-----------
Use move schematics to reduce copies when populating surface or texture caches
The surface and texture wrappers are rather light, but (at least in the case of texture), the sheer
number of times they're called could cause CPU strain when constructing new shared_ptrs.
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