[Commits] [wesnoth/wesnoth] 0f4c2d: Removed software rendering fallback
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noreply at github.com
Sat Jun 17 18:16:23 UTC 2017
Branch: refs/heads/accelerated_rendering
Home: https://github.com/wesnoth/wesnoth
Commit: 0f4c2ded3f8624c95902ca66268237959b2c25df
https://github.com/wesnoth/wesnoth/commit/0f4c2ded3f8624c95902ca66268237959b2c25df
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-06-17 (Sat, 17 Jun 2017)
Changed paths:
M src/gui/core/canvas.cpp
M src/gui/widgets/widget.cpp
M src/video.cpp
Log Message:
-----------
Removed software rendering fallback
I've decided to commit fully to accelerated rendering.
Commit: 4515109fecb90a4301ac4a39b9a51f3c2ae60f3c
https://github.com/wesnoth/wesnoth/commit/4515109fecb90a4301ac4a39b9a51f3c2ae60f3c
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-06-17 (Sat, 17 Jun 2017)
Changed paths:
M src/gui/core/canvas.cpp
M src/gui/core/canvas_private.hpp
Log Message:
-----------
GUI2/Canvas: refactor surface use out of image rendering
The only real reason to keep using a surface was in order to have resize mode manipulations. I've now added
texture-only handling methods (the tiling one was borrowed from display.cpp's draw_background function).
Commit: 2c650c17efe07046123e2d418716f252953f35f5
https://github.com/wesnoth/wesnoth/commit/2c650c17efe07046123e2d418716f252953f35f5
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-06-17 (Sat, 17 Jun 2017)
Changed paths:
M src/image.cpp
Log Message:
-----------
Revert "Use move schematics to reduce copies when populating surface or texture caches"
This reverts commit f4b700e55fa0608b2fbd77311c714728d04f23cc.
Compare: https://github.com/wesnoth/wesnoth/compare/f4b700e55fa0...2c650c17efe0
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