[Commits] [wesnoth/wesnoth] 0becb6: Don't call select_hex when deselecting a hex (fixe...
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Tue Mar 14 01:53:22 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 0becb66a8c09bbf0935b5b58739e38c3b196f814
https://github.com/wesnoth/wesnoth/commit/0becb66a8c09bbf0935b5b58739e38c3b196f814
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-03-14 (Tue, 14 Mar 2017)
Changed paths:
M src/scripting/game_lua_kernel.cpp
Log Message:
-----------
Don't call select_hex when deselecting a hex (fixes bug #24712)
Commit: 6c994a5a73172160ec069cd19d10d6861a1a09de
https://github.com/wesnoth/wesnoth/commit/6c994a5a73172160ec069cd19d10d6861a1a09de
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-03-14 (Tue, 14 Mar 2017)
Changed paths:
M src/display.cpp
M src/display.hpp
Log Message:
-----------
Properly validate and set index when calling set_zoom with value
This fixes an issue where the zoom index wasn't properly reset when set_default_zoom was set. It also ensures
this function will only work with the set zoom levels.
Compare: https://github.com/wesnoth/wesnoth/compare/15f8ac3c8089...6c994a5a7317
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