[Commits] [wesnoth/wesnoth] 479704: Stop overloading [unit]placement so much
GitHub
noreply at github.com
Fri May 5 00:16:54 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 479704069ab50d5056564aea3d25aede778d0c57
https://github.com/wesnoth/wesnoth/commit/479704069ab50d5056564aea3d25aede778d0c57
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2017-05-04 (Thu, 04 May 2017)
Changed paths:
M src/actions/unit_creator.cpp
Log Message:
-----------
Stop overloading [unit]placement so much
Other than deprecated usage, the placement key now only indicates
the general form of placement - map, recall, or leader.
The new keys passable and overwrite (both default false) specify
whether to ensure the hex is passable and
whether to overwrite an existing unit.
For placement at a named location, location_id is now used, to match
the key used for filtering on a named location. Its presence overrides
any specified x and y coordinates, unless the named location does not
exist.
Commit: a15e6379c2cac1f2057e64925261f7ae237c8f6a
https://github.com/wesnoth/wesnoth/commit/a15e6379c2cac1f2057e64925261f7ae237c8f6a
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2017-05-04 (Thu, 04 May 2017)
Changed paths:
M data/lua/wml/animate_unit.lua
M src/scripting/lua_kernel_base.cpp
Log Message:
-----------
Lua: Rename wesnoth.map_location -> wesnoth.map
Eventually, game_lua_kernel will add additional stuff to this table.
Commit: a3a84076b8501a3fc7bb2d45826e1639c62f98db
https://github.com/wesnoth/wesnoth/commit/a3a84076b8501a3fc7bb2d45826e1639c62f98db
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2017-05-04 (Thu, 04 May 2017)
Changed paths:
M changelog
M data/lua/wml/animate_unit.lua
M data/lua/wml/kill.lua
M src/scripting/lua_unit_attacks.cpp
Log Message:
-----------
Support [primary_attack] and [secondary_attack] in [kill]
Commit: b6eedd3df6681b0d1baad16475e220009f818b5b
https://github.com/wesnoth/wesnoth/commit/b6eedd3df6681b0d1baad16475e220009f818b5b
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2017-05-04 (Thu, 04 May 2017)
Changed paths:
M changelog
M data/test/macros/wml_unit_test_macros.cfg
M data/test/scenarios/ai/_main.cfg
M data/test/scenarios/characterize_pathfinding.cfg
M data/test/scenarios/filter_vision.cfg
M data/test/scenarios/has_ally.cfg
M data/test/scenarios/move_skip_sighted.cfg
M data/test/scenarios/sighted_events.cfg
M data/test/scenarios/test_check_victory.cfg
M data/test/scenarios/test_grunt_tod_damage.cfg
M data/test/scenarios/test_move.cfg
M data/test/scenarios/test_relative_dir.cfg
M src/game_config_manager.cpp
M src/game_config_manager.hpp
M src/game_launcher.cpp
M src/game_launcher.hpp
M src/gui/dialogs/title_screen.cpp
M src/hotkey/hotkey_command.cpp
M src/hotkey/hotkey_command.hpp
Log Message:
-----------
Allow launching test scenarios from the titlescreen
Unit test scenarios are excluded. There is no button and no default hotkey.
Commit: cef3e0d2662743cf97a04171824eaa6a16ec56b8
https://github.com/wesnoth/wesnoth/commit/cef3e0d2662743cf97a04171824eaa6a16ec56b8
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2017-05-04 (Thu, 04 May 2017)
Changed paths:
M src/gui/dialogs/message.cpp
M src/gui/dialogs/message.hpp
M src/scripting/lua_gui2.cpp
M src/scripting/lua_gui2.hpp
M src/scripting/lua_kernel_base.cpp
Log Message:
-----------
Add wesnoth.show_message_box function
Commit: 2f15a08b7896f54a631ce0934c0c16b4e4affc1a
https://github.com/wesnoth/wesnoth/commit/2f15a08b7896f54a631ce0934c0c16b4e4affc1a
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2017-05-04 (Thu, 04 May 2017)
Changed paths:
M changelog
A data/lua/core.lua
M data/lua/ilua.lua
M data/lua/package.lua
M src/scripting/lua_kernel_base.cpp
Log Message:
-----------
Add a Lua file for things to be automatically loaded by the engine in all contexts
Compare: https://github.com/wesnoth/wesnoth/compare/1e02a0fcc3b5...2f15a08b7896
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