[Commits] [wesnoth/wesnoth] a278ad: Instead of having the south set of images for the ...

GitHub noreply at github.com
Sun May 21 15:01:19 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: a278ad4c0a6d32e505b164ac2b864b4f4bf57f4d
      https://github.com/wesnoth/wesnoth/commit/a278ad4c0a6d32e505b164ac2b864b4f4bf57f4d
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2017-05-21 (Sun, 21 May 2017)

  Changed paths:
    M data/core/images/projectiles/wailprojectile-s-1.png
    M data/core/images/projectiles/wailprojectile-s-2.png
    M data/core/images/projectiles/wailprojectile-s-3.png
    M data/core/images/projectiles/wailprojectile-s-4.png
    M data/core/images/projectiles/wailprojectile-s-5.png
    M data/core/images/projectiles/wailprojectile-s-6.png
    M data/core/images/projectiles/wailprojectile-se-1.png
    M data/core/images/projectiles/wailprojectile-se-2.png
    M data/core/images/projectiles/wailprojectile-se-3.png
    M data/core/images/projectiles/wailprojectile-se-4.png
    M data/core/images/projectiles/wailprojectile-se-5.png
    M data/core/images/projectiles/wailprojectile-se-6.png
    M data/core/macros/animation-utils.cfg

  Log Message:
  -----------
  Instead of having the south set of images for the wail animation being upside-down
and letting the engine flip them the image files themselves are now the same like shown ingame.

[skip ci]





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