[Commits] [wesnoth/wesnoth] a278ad: Instead of having the south set of images for the ...
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noreply at github.com
Sun May 21 15:01:19 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: a278ad4c0a6d32e505b164ac2b864b4f4bf57f4d
https://github.com/wesnoth/wesnoth/commit/a278ad4c0a6d32e505b164ac2b864b4f4bf57f4d
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2017-05-21 (Sun, 21 May 2017)
Changed paths:
M data/core/images/projectiles/wailprojectile-s-1.png
M data/core/images/projectiles/wailprojectile-s-2.png
M data/core/images/projectiles/wailprojectile-s-3.png
M data/core/images/projectiles/wailprojectile-s-4.png
M data/core/images/projectiles/wailprojectile-s-5.png
M data/core/images/projectiles/wailprojectile-s-6.png
M data/core/images/projectiles/wailprojectile-se-1.png
M data/core/images/projectiles/wailprojectile-se-2.png
M data/core/images/projectiles/wailprojectile-se-3.png
M data/core/images/projectiles/wailprojectile-se-4.png
M data/core/images/projectiles/wailprojectile-se-5.png
M data/core/images/projectiles/wailprojectile-se-6.png
M data/core/macros/animation-utils.cfg
Log Message:
-----------
Instead of having the south set of images for the wail animation being upside-down
and letting the engine flip them the image files themselves are now the same like shown ingame.
[skip ci]
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