[Commits] [wesnoth/wesnoth] d7302d: Refactor general-purpose fetch-server-data-with-lo...
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Tue Nov 7 09:33:24 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: d7302d684d9d40696a8714f247791705b2fe1de7
https://github.com/wesnoth/wesnoth/commit/d7302d684d9d40696a8714f247791705b2fe1de7
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-11-07 (Tue, 07 Nov 2017)
Changed paths:
M src/game_initialization/multiplayer.cpp
M src/gui/dialogs/multiplayer/mp_join_game.cpp
M src/gui/dialogs/network_transmission.cpp
M src/gui/dialogs/network_transmission.hpp
M src/playmp_controller.cpp
M src/wesnothd_connection.cpp
M src/wesnothd_connection.hpp
Log Message:
-----------
Refactor general-purpose fetch-server-data-with-loading-screen functions
This fully splits the wesnothd loading screen handling from the network_transmission dialog and
into wesnothd_connection. Much cleaner this way. I've also added wait_and_receive_data as a general
spin-and-wait-for-data-to-come-in function instead of having it local in open_connection.
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