[Commits] [wesnoth/wesnoth] d7302d: Refactor general-purpose fetch-server-data-with-lo...

GitHub noreply at github.com
Tue Nov 7 09:33:24 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: d7302d684d9d40696a8714f247791705b2fe1de7
      https://github.com/wesnoth/wesnoth/commit/d7302d684d9d40696a8714f247791705b2fe1de7
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2017-11-07 (Tue, 07 Nov 2017)

  Changed paths:
    M src/game_initialization/multiplayer.cpp
    M src/gui/dialogs/multiplayer/mp_join_game.cpp
    M src/gui/dialogs/network_transmission.cpp
    M src/gui/dialogs/network_transmission.hpp
    M src/playmp_controller.cpp
    M src/wesnothd_connection.cpp
    M src/wesnothd_connection.hpp

  Log Message:
  -----------
  Refactor general-purpose fetch-server-data-with-loading-screen functions

This fully splits the wesnothd loading screen handling from the network_transmission dialog and
into wesnothd_connection. Much cleaner this way. I've also added wait_and_receive_data as a general
spin-and-wait-for-data-to-come-in function instead of having it local in open_connection.





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