[Commits] [wesnoth/wesnoth] b5e33e: MP: removed on-connection handing of unused join_g...
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noreply at github.com
Fri Nov 10 00:57:01 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: b5e33ec626895df86aec81a5186fa2a7f1794864
https://github.com/wesnoth/wesnoth/commit/b5e33ec626895df86aec81a5186fa2a7f1794864
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-11-10 (Fri, 10 Nov 2017)
Changed paths:
M src/game_initialization/multiplayer.cpp
Log Message:
-----------
MP: removed on-connection handing of unused join_game signal
I can't find any code on the server side that would send this signal, so I'm assuming it must
be a relic of some removed feature. In any case, we don't support joining MP games by bypassing
the lobby.
Note the `if(!received_join_lobby)` check was removed since it could only apply to a case where
join_game was received, since there are only two loop-exit conditions.
Commit: ef23e40d6b930d6a15fc6a1488c63eb15a595009
https://github.com/wesnoth/wesnoth/commit/ef23e40d6b930d6a15fc6a1488c63eb15a595009
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-11-10 (Fri, 10 Nov 2017)
Changed paths:
M src/game_initialization/multiplayer.cpp
Log Message:
-----------
MP: clean up e41534d1144 to make Soliton happy
Compare: https://github.com/wesnoth/wesnoth/compare/ecb72d5ec458...ef23e40d6b93
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