[Commits] [wesnoth/wesnoth] 335ffa: MP Create Game: minor improvements
GitHub
noreply at github.com
Mon Nov 20 01:30:45 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 335ffa1b810090a55600a2e14060a8901c24247d
https://github.com/wesnoth/wesnoth/commit/335ffa1b810090a55600a2e14060a8901c24247d
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-11-20 (Mon, 20 Nov 2017)
Changed paths:
M src/game_initialization/create_engine.cpp
M src/game_initialization/create_engine.hpp
M src/game_initialization/multiplayer.cpp
M src/game_initialization/singleplayer.cpp
M src/gui/dialogs/multiplayer/mp_create_game.cpp
M src/gui/dialogs/multiplayer/mp_create_game.hpp
Log Message:
-----------
MP Create Game: minor improvements
* The dialog now owns its own create_engine object. Previously, it was created immediately
adjacent to the dialog object and passed in by reference, which made no sense.
* The create_engine also no longer takes a CVideo reference and instead initializes its CVideo
member from the singleton.
* The 'Registered Users Only' toggle is now disabled if the host isn't registered themselves
(fixes #2206)
* The above setting, along with Observers, Strict Sync, and Game Password, are disabled in local
mode. These don't really make sense when not playing a networked game.
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