[Commits] [wesnoth/wesnoth] 4190a4: DM: Set facings for scenario start and dialog
GitHub
noreply at github.com
Wed Oct 11 21:34:24 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 4190a4474eaf075b6a464f0f5520294b893d1787
https://github.com/wesnoth/wesnoth/commit/4190a4474eaf075b6a464f0f5520294b893d1787
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg
M data/campaigns/Delfadors_Memoirs/utils/sides.cfg
Log Message:
-----------
DM: Set facings for scenario start and dialog
Commit: 80d5ff0d6a9b3dee37783022b0f532fb69d0df86
https://github.com/wesnoth/wesnoth/commit/80d5ff0d6a9b3dee37783022b0f532fb69d0df86
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/utils/sides.cfg
Log Message:
-----------
DM: Fix typos
Commit: fa42ef93ecbef0f0b69b77931e22a321ad442445
https://github.com/wesnoth/wesnoth/commit/fa42ef93ecbef0f0b69b77931e22a321ad442445
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg
Log Message:
-----------
DM: Remove turn limit for dialog & story only scenarios
Commit: edf34d9eabbd567763bdbe59b3804d1bcca6eb01
https://github.com/wesnoth/wesnoth/commit/edf34d9eabbd567763bdbe59b3804d1bcca6eb01
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
R data/campaigns/Delfadors_Memoirs/images/items/ward-circle.png
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
Log Message:
-----------
DM: Remove image that is now in mainline
Commit: 1dc21db61e904bdf268f01bc1ea2aab1125f8ca0
https://github.com/wesnoth/wesnoth/commit/1dc21db61e904bdf268f01bc1ea2aab1125f8ca0
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/units/Wose_Shaman.cfg
Log Message:
-----------
DM: Add {AMLA_DEFAULT} to Wose Shaman
Commit: 5ca2ff7489a9716a9346a677e62696709da0079d
https://github.com/wesnoth/wesnoth/commit/5ca2ff7489a9716a9346a677e62696709da0079d
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg
M data/campaigns/Delfadors_Memoirs/utils/characters.cfg
Log Message:
-----------
DM: Move side and unit keys to proper places
Moved from {YOUNG_DELFADOR} to [side] and vice versa.
For coherency and preparation for other changes.
Also remove some unnecessary keys.
Commit: 56af9534c08bfc4b714c6486edb8f30004811ed3
https://github.com/wesnoth/wesnoth/commit/56af9534c08bfc4b714c6486edb8f30004811ed3
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg
M data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg
M data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg
M data/campaigns/Delfadors_Memoirs/utils/characters.cfg
M data/campaigns/Delfadors_Memoirs/utils/sides.cfg
Log Message:
-----------
DM: Fix Delfador portrait and character progression
Previously young_delfador.png ended up unused in play. From cleanup in
previous commit, it looks like the portrait change was intended for when
Delfador reached level 3, so that has been set now.
Previously, old_delfador.png was unused, as Delfador never became
an elder mage. Is now used for S20 on, where Delfador is now an elder mage.
Commit: 85de477ff112e5a4889603a4c827059d67314704
https://github.com/wesnoth/wesnoth/commit/85de477ff112e5a4889603a4c827059d67314704
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/maps/01_Overture.map
M data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg
Log Message:
-----------
DM S01: Improve feel of opening sequence
Add lit brazier embellishments to the map.
Have Methor lead Delfador from The New Mage Ceremony.
Commit: e86148753d447ee53d57a99f4649cbe5de035d1b
https://github.com/wesnoth/wesnoth/commit/e86148753d447ee53d57a99f4649cbe5de035d1b
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg
Log Message:
-----------
DM S01: Improve dialog based on forum feedback
https://forums.wesnoth.org/viewtopic.php?f=52&t=25556
Commit: 81506e7eeeee31ca5d4b11a67022bc551a5d24ff
https://github.com/wesnoth/wesnoth/commit/81506e7eeeee31ca5d4b11a67022bc551a5d24ff
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg
Log Message:
-----------
DM S03: Specify enemy leader to be defeated
It is done everywhere else in the campaign.
Commit: 5de1426096b11f2833353d32137d6ef153a13e09
https://github.com/wesnoth/wesnoth/commit/5de1426096b11f2833353d32137d6ef153a13e09
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/maps/04_Leollyn.map
Log Message:
-----------
DM S04: Replace elven villages with human ones
Because we are in Wesnoth in this scenario.
Commit: e6b1fadb706acaa0c3a20eeba875aeea9095c70b
https://github.com/wesnoth/wesnoth/commit/e6b1fadb706acaa0c3a20eeba875aeea9095c70b
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg
Log Message:
-----------
DM S05: Remove unneeded guardian ai_special
Commit: 253700e5404f5c33fa1261c87f46fbe9bf448490
https://github.com/wesnoth/wesnoth/commit/253700e5404f5c33fa1261c87f46fbe9bf448490
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg
Log Message:
-----------
DM S07: Specify alternative objective and adjust difficulty
Also fixes dialog refering to 'stones' by ensuring all difficulies have at
least two stones. The addtional stone on easy is added where it can be
easily destroyed right away. A third stone is added on hard.
Commit: e9742f8dfb6f62fa36a2bdbbf0e2aee766175e13
https://github.com/wesnoth/wesnoth/commit/e9742f8dfb6f62fa36a2bdbbf0e2aee766175e13
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg
M data/campaigns/Delfadors_Memoirs/utils/misc.cfg
Log Message:
-----------
DM S08: Fix issue with objectives and improve closing scene
If Ur-Thorodor moves off of keep and Delfador is next to him, scenario
doesn't end, which looks odd. So prevent Ur-Thorodor from moving.
Make end scene look better by moving Delfador to the keep for meditating.
Commit: 6c84d63795000df24ed4a93b47e9d4a51683525b
https://github.com/wesnoth/wesnoth/commit/6c84d63795000df24ed4a93b47e9d4a51683525b
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg
Log Message:
-----------
DM S10: Fix Iliah-Malal not attacking or moving
It looks like this was done in the days when [move_unit_fake] was the
only option, and thus needed to keep the unit in a certain spot for the
animation to work right. With [move_unit], it is no longer needed.
Commit: c23fe8dd7ff2a93edf6365cdfa0216accbc9aaad
https://github.com/wesnoth/wesnoth/commit/c23fe8dd7ff2a93edf6365cdfa0216accbc9aaad
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg
Log Message:
-----------
DM S10: Add unit animation to portal opening
Commit: 4ceda6a350384c6a752a9a6b5b6a20a3e8d6d8d5
https://github.com/wesnoth/wesnoth/commit/4ceda6a350384c6a752a9a6b5b6a20a3e8d6d8d5
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg
Log Message:
-----------
DM S12: Ensure fort Commander is visible during dialog
Commit: 9877990c901883ebea2026b5fe51fc6b8c0c7781
https://github.com/wesnoth/wesnoth/commit/9877990c901883ebea2026b5fe51fc6b8c0c7781
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg
Log Message:
-----------
DM S12: Give units traits for consistency
As these were the only ones left that end up on the players recall list
without traits.
Commit: 77976defba3365246786965e454f5d20bbf9bc9d
https://github.com/wesnoth/wesnoth/commit/77976defba3365246786965e454f5d20bbf9bc9d
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg
Log Message:
-----------
DM S12: Swap burned village moveto exploration effects
It makes more sense for the check for survivors dialog to be in the
first village the player is likely to explore.
Commit: cd8a79fe12320bdbd19f6800b6fd1ab5fd4e8855
https://github.com/wesnoth/wesnoth/commit/cd8a79fe12320bdbd19f6800b6fd1ab5fd4e8855
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg
Log Message:
-----------
DM S14: Lift fog on speaking enemy units
Commit: 1ca8cb377079fad865e568a21ff3693ce75520da
https://github.com/wesnoth/wesnoth/commit/1ca8cb377079fad865e568a21ff3693ce75520da
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg
Log Message:
-----------
DM S15: Use the portrait for Zorlan
Commit: 9dcfe02be76feb49ac6dba20b27eb4fb50b9af49
https://github.com/wesnoth/wesnoth/commit/9dcfe02be76feb49ac6dba20b27eb4fb50b9af49
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg
Log Message:
-----------
DM S17: Remove duplicate key already in {ULREK} macro
Commit: 36f67bd4ff418660323ddf06d0aec38bc19f9a0e
https://github.com/wesnoth/wesnoth/commit/36f67bd4ff418660323ddf06d0aec38bc19f9a0e
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg
Log Message:
-----------
DM S17: Fix and simplify filter
Commit: 53d83ba87235368b5fb6869b2108fa40d0c507ef
https://github.com/wesnoth/wesnoth/commit/53d83ba87235368b5fb6869b2108fa40d0c507ef
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
Log Message:
-----------
DM S18: Fix mine image disappearing during use of go here image
Commit: 0783a6ccd24d5452bedb5f4d3d941fe76ce34618
https://github.com/wesnoth/wesnoth/commit/0783a6ccd24d5452bedb5f4d3d941fe76ce34618
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
Log Message:
-----------
DM S18: Fix units getting on recall list without being healed
Commit: af78b1279b25e45f4546892e92b17a8a81004e0c
https://github.com/wesnoth/wesnoth/commit/af78b1279b25e45f4546892e92b17a8a81004e0c
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg
Log Message:
-----------
DM S19: Reorder objective for emphasis
Commit: 0d2519c981f69a7079550634bc02ef8bfc0d94d9
https://github.com/wesnoth/wesnoth/commit/0d2519c981f69a7079550634bc02ef8bfc0d94d9
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg
Log Message:
-----------
DM S19: Eliminate gold carryover as next scenario is 26 years later
No real change to difficulty as it was only practical to get above
minimum gold on easy.
Commit: a61fa59dd5db0baf06bb857d0e578c6924c524c8
https://github.com/wesnoth/wesnoth/commit/a61fa59dd5db0baf06bb857d0e578c6924c524c8
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/utils/sides.cfg
Log Message:
-----------
DM: If player has elves in S19, store them at victory
Commit: 8b804341a3c8ac06e5b388e5bdc77e8b781d40db
https://github.com/wesnoth/wesnoth/commit/8b804341a3c8ac06e5b388e5bdc77e8b781d40db
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg
Log Message:
-----------
DM S20: Make the generals visible during the opening sequence
So the prince can be seen.
Commit: 5de0df103401bc5760169b7bea17aef086ffc27b
https://github.com/wesnoth/wesnoth/commit/5de0df103401bc5760169b7bea17aef086ffc27b
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg
M data/campaigns/Delfadors_Memoirs/utils/sides.cfg
Log Message:
-----------
DM S20: Improve Delfador's arrival
He now comes from the edge of the map, and there's no longer a brief
moment where he is not visible after appearing.
Commit: 92ad6a59fda57cbef1908e08742e37bf3dd63ccc
https://github.com/wesnoth/wesnoth/commit/92ad6a59fda57cbef1908e08742e37bf3dd63ccc
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
M data/campaigns/Delfadors_Memoirs/utils/sides.cfg
Log Message:
-----------
DM: Use unit macros
Commit: c71d0e217910b5d93f8e7e192b8b1c6cdf382948
https://github.com/wesnoth/wesnoth/commit/c71d0e217910b5d93f8e7e192b8b1c6cdf382948
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg
Log Message:
-----------
DM: Use Cutscene_Minimal where appropriate
Commit: ab5de6317b6fca8915f4fefed85bcf4fda15606f
https://github.com/wesnoth/wesnoth/commit/ab5de6317b6fca8915f4fefed85bcf4fda15606f
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg
M data/campaigns/Delfadors_Memoirs/utils/items.cfg
Log Message:
-----------
DM S09: Fix incomplete/missing objectives issues
Add dialog and fixe objectives to ensure that player will hear about
the magical artifact (staff) instead of relying on finding a specifc ghost
in a village. This prevents situations where the player can reach the
signpost without having heard of the staff.
Commit: e8e1692ea7c95a5b4f0a4bbaa422ada53e20abd2
https://github.com/wesnoth/wesnoth/commit/e8e1692ea7c95a5b4f0a4bbaa422ada53e20abd2
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg
Log Message:
-----------
DM S09: Add intended name for enemy leader
Commit: 04667ded0511f6f53b52d3212e7c54f3c509c03e
https://github.com/wesnoth/wesnoth/commit/04667ded0511f6f53b52d3212e7c54f3c509c03e
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/utils/misc.cfg
Log Message:
-----------
DM S09: Make secret passage bi-directional and open to all
Only after the player goes through it first.
Commit: fe89c6be89a4e872a5e405c8f26a1a520fd87bae
https://github.com/wesnoth/wesnoth/commit/fe89c6be89a4e872a5e405c8f26a1a520fd87bae
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/maps/09_Houses_of_the_Dead.map
M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg
Log Message:
-----------
DM S09: Fix issues by rebalancing scenario
Give player control of the ghosts and ghouls as they are found.
Update dialog to match ghosts and ghouls joining Delfador.
Enable gold carryover so player doesn't pointlessly wait till last turn.
Lower turn limit, as board is easier with additional units on player side.
Set start gold to 0, so final carryover is lower. With gold and turn limit
changes, it lessens amount in next scenario, but 300 is still achievable,
which is plenty.
Add cave wall to map around tomb. Otherwise a ghost going through the
secret passage causes an akward triggering of the village warning dialog.
Also makes it harder to get to the staff without using the secret passage.
Commit: 2c77846d8657bac078e7b11c521127452c793a44
https://github.com/wesnoth/wesnoth/commit/2c77846d8657bac078e7b11c521127452c793a44
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
Log Message:
-----------
DM S18: Use a more active voice
Commit: 16d3cb01512d8ab7dfebb6e211aa6e98fb2a9a31
https://github.com/wesnoth/wesnoth/commit/16d3cb01512d8ab7dfebb6e211aa6e98fb2a9a31
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
Log Message:
-----------
DM S18: Clarify initial objectives
Commit: 0ed86da2344e53e0ceb68d1f7fe0d8c06a21a8d9
https://github.com/wesnoth/wesnoth/commit/0ed86da2344e53e0ceb68d1f7fe0d8c06a21a8d9
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/maps/18_The_Portal_of_Doom.map
Log Message:
-----------
DM S18: Improve look of map for story purposes
Make Iliah-Malal's castle area look like the one in S11, except ruined.
So they are both elven castles. Slight map tweaks in the area as well.
Use human castles for portal guard so closing portal effects look more natural.
Previously it was going from dwarven castle to ruined human castle.
Commit: 3a32825adece325660b782fdbf44016d616eaf58
https://github.com/wesnoth/wesnoth/commit/3a32825adece325660b782fdbf44016d616eaf58
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg
M data/campaigns/Delfadors_Memoirs/utils/characters.cfg
Log Message:
-----------
DM S18: Changes to improve story, feel, difficulty & gameplay
Add character macro for Iliah-Malal.
Make Iliah-Malal an Ancient Lich.
Add Iliah-Malal 'heal when killed' motif from S19.
Improve dialog to better convey reason for running away.
Make portal guardian stronger.
Commit: b8029c68291431e6ea15b34e9801bdb810392cbb
https://github.com/wesnoth/wesnoth/commit/b8029c68291431e6ea15b34e9801bdb810392cbb
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
Log Message:
-----------
DM S18: Give Iliah-Malal his own side when he arrives
Commit: 2655241ef021d627a9a974c78f498decdedde6f2
https://github.com/wesnoth/wesnoth/commit/2655241ef021d627a9a974c78f498decdedde6f2
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
Log Message:
-----------
DM S18: Adjust unit positioning for appearance
Commit: 0bd5cb646fdace277c896952f6d33dc2abfa5516
https://github.com/wesnoth/wesnoth/commit/0bd5cb646fdace277c896952f6d33dc2abfa5516
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
Log Message:
-----------
DM S18: Improve portal closing sequence
Remove unneeded facing.
Give player time to see it.
Commit: 1b4f79269ddae9765038b4aea942e420cfebbb03
https://github.com/wesnoth/wesnoth/commit/1b4f79269ddae9765038b4aea942e420cfebbb03
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg
M data/campaigns/Delfadors_Memoirs/utils/characters.cfg
M data/campaigns/Delfadors_Memoirs/utils/deaths.cfg
M data/campaigns/Delfadors_Memoirs/utils/sides.cfg
Log Message:
-----------
DM: Make Ulrek a hero with traits during his appearance
This accomplishes several things:
1. Harmony with HttT plot point with Relgorn.
2. A free Ulrek in S19 allows another recall, helping with a stronger I-M.
3. Slightly strengthens him in S18, to deal with I-M now having a side.
4. Dialog in S19 helps characterization of Delfador.
Commit: 75b69b677bbd0a0ea6bf729cf6942fe50b67a351
https://github.com/wesnoth/wesnoth/commit/75b69b677bbd0a0ea6bf729cf6942fe50b67a351
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/utils/deaths.cfg
Log Message:
-----------
DM: Remove unused die event
Commit: 01af651402850c868c3e45a08645863ec7c31ab5
https://github.com/wesnoth/wesnoth/commit/01af651402850c868c3e45a08645863ec7c31ab5
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg
M data/campaigns/Delfadors_Memoirs/utils/characters.cfg
Log Message:
-----------
DM: Make important plot/dialog characters unrenamable
Commit: b413ca9f5904f9637da8d50297f674dc7a6cce7d
https://github.com/wesnoth/wesnoth/commit/b413ca9f5904f9637da8d50297f674dc7a6cce7d
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg
Log Message:
-----------
DM: Fix music not playing in story only scenarios
Commit: ac78e731cbd12855deb99e682682f0cea843e94a
https://github.com/wesnoth/wesnoth/commit/ac78e731cbd12855deb99e682682f0cea843e94a
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg
M data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg
Log Message:
-----------
DM: Remove unneeded/no longer needed TODO's
Commit: 6a0a588b167d4912ede3ab0efb649e375496ce6f
https://github.com/wesnoth/wesnoth/commit/6a0a588b167d4912ede3ab0efb649e375496ce6f
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
R data/campaigns/Delfadors_Memoirs/TODO
R data/campaigns/Delfadors_Memoirs/WALKTHROUGH
Log Message:
-----------
DM: Remove outdated files
Commit: c4437a3b62590fd4ed85e537c141cea96ef9ac2c
https://github.com/wesnoth/wesnoth/commit/c4437a3b62590fd4ed85e537c141cea96ef9ac2c
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg
Log Message:
-----------
DM S13: Lessen 4th wall break and remove spoiler
Commit: 54bc0b24043be88031164e3254f852adc2d124d5
https://github.com/wesnoth/wesnoth/commit/54bc0b24043be88031164e3254f852adc2d124d5
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg
Log Message:
-----------
DM S23: Lessen 4th wall break and eliminate repetitiveness
Commit: 6b70f6944c30b576047fe39cb20caef5265b6086
https://github.com/wesnoth/wesnoth/commit/6b70f6944c30b576047fe39cb20caef5265b6086
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M data/campaigns/Delfadors_Memoirs/_main.cfg
Log Message:
-----------
DM: Add myself as the current maintainer
Commit: 27bd77b655a4a6c94154b47e48d9da87bd674820
https://github.com/wesnoth/wesnoth/commit/27bd77b655a4a6c94154b47e48d9da87bd674820
Author: sigurdfdragon <jjwcoat at gmail.com>
Date: 2017-10-11 (Wed, 11 Oct 2017)
Changed paths:
M changelog
M players_changelog
Log Message:
-----------
Update changelogs
Compare: https://github.com/wesnoth/wesnoth/compare/a180e09bb600...27bd77b655a4
More information about the Commits
mailing list