[Commits] [wesnoth/wesnoth] 4190a4: DM: Set facings for scenario start and dialog

GitHub noreply at github.com
Wed Oct 11 21:34:24 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 4190a4474eaf075b6a464f0f5520294b893d1787
      https://github.com/wesnoth/wesnoth/commit/4190a4474eaf075b6a464f0f5520294b893d1787
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg
    M data/campaigns/Delfadors_Memoirs/utils/sides.cfg

  Log Message:
  -----------
  DM: Set facings for scenario start and dialog


  Commit: 80d5ff0d6a9b3dee37783022b0f532fb69d0df86
      https://github.com/wesnoth/wesnoth/commit/80d5ff0d6a9b3dee37783022b0f532fb69d0df86
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/utils/sides.cfg

  Log Message:
  -----------
  DM: Fix typos


  Commit: fa42ef93ecbef0f0b69b77931e22a321ad442445
      https://github.com/wesnoth/wesnoth/commit/fa42ef93ecbef0f0b69b77931e22a321ad442445
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg

  Log Message:
  -----------
  DM: Remove turn limit for dialog & story only scenarios


  Commit: edf34d9eabbd567763bdbe59b3804d1bcca6eb01
      https://github.com/wesnoth/wesnoth/commit/edf34d9eabbd567763bdbe59b3804d1bcca6eb01
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    R data/campaigns/Delfadors_Memoirs/images/items/ward-circle.png
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg

  Log Message:
  -----------
  DM: Remove image that is now in mainline


  Commit: 1dc21db61e904bdf268f01bc1ea2aab1125f8ca0
      https://github.com/wesnoth/wesnoth/commit/1dc21db61e904bdf268f01bc1ea2aab1125f8ca0
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/units/Wose_Shaman.cfg

  Log Message:
  -----------
  DM: Add {AMLA_DEFAULT} to Wose Shaman


  Commit: 5ca2ff7489a9716a9346a677e62696709da0079d
      https://github.com/wesnoth/wesnoth/commit/5ca2ff7489a9716a9346a677e62696709da0079d
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg
    M data/campaigns/Delfadors_Memoirs/utils/characters.cfg

  Log Message:
  -----------
  DM: Move side and unit keys to proper places

Moved from {YOUNG_DELFADOR} to [side] and vice versa.
For coherency and preparation for other changes.
Also remove some unnecessary keys.


  Commit: 56af9534c08bfc4b714c6486edb8f30004811ed3
      https://github.com/wesnoth/wesnoth/commit/56af9534c08bfc4b714c6486edb8f30004811ed3
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg
    M data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg
    M data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg
    M data/campaigns/Delfadors_Memoirs/utils/characters.cfg
    M data/campaigns/Delfadors_Memoirs/utils/sides.cfg

  Log Message:
  -----------
  DM: Fix Delfador portrait and character progression

Previously young_delfador.png ended up unused in play. From cleanup in
previous commit, it looks like the portrait change was intended for when
Delfador reached level 3, so that has been set now.

Previously, old_delfador.png was unused, as Delfador never became
an elder mage. Is now used for S20 on, where Delfador is now an elder mage.


  Commit: 85de477ff112e5a4889603a4c827059d67314704
      https://github.com/wesnoth/wesnoth/commit/85de477ff112e5a4889603a4c827059d67314704
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/maps/01_Overture.map
    M data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg

  Log Message:
  -----------
  DM S01: Improve feel of opening sequence

Add lit brazier embellishments to the map.
Have Methor lead Delfador from The New Mage Ceremony.


  Commit: e86148753d447ee53d57a99f4649cbe5de035d1b
      https://github.com/wesnoth/wesnoth/commit/e86148753d447ee53d57a99f4649cbe5de035d1b
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg

  Log Message:
  -----------
  DM S01: Improve dialog based on forum feedback

https://forums.wesnoth.org/viewtopic.php?f=52&t=25556


  Commit: 81506e7eeeee31ca5d4b11a67022bc551a5d24ff
      https://github.com/wesnoth/wesnoth/commit/81506e7eeeee31ca5d4b11a67022bc551a5d24ff
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg

  Log Message:
  -----------
  DM S03: Specify enemy leader to be defeated

It is done everywhere else in the campaign.


  Commit: 5de1426096b11f2833353d32137d6ef153a13e09
      https://github.com/wesnoth/wesnoth/commit/5de1426096b11f2833353d32137d6ef153a13e09
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/maps/04_Leollyn.map

  Log Message:
  -----------
  DM S04: Replace elven villages with human ones

Because we are in Wesnoth in this scenario.


  Commit: e6b1fadb706acaa0c3a20eeba875aeea9095c70b
      https://github.com/wesnoth/wesnoth/commit/e6b1fadb706acaa0c3a20eeba875aeea9095c70b
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg

  Log Message:
  -----------
  DM S05: Remove unneeded guardian ai_special


  Commit: 253700e5404f5c33fa1261c87f46fbe9bf448490
      https://github.com/wesnoth/wesnoth/commit/253700e5404f5c33fa1261c87f46fbe9bf448490
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg

  Log Message:
  -----------
  DM S07: Specify alternative objective and adjust difficulty

Also fixes dialog refering to 'stones' by ensuring all difficulies have at
least two stones. The addtional stone on easy is added where it can be
easily destroyed right away. A third stone is added on hard.


  Commit: e9742f8dfb6f62fa36a2bdbbf0e2aee766175e13
      https://github.com/wesnoth/wesnoth/commit/e9742f8dfb6f62fa36a2bdbbf0e2aee766175e13
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg
    M data/campaigns/Delfadors_Memoirs/utils/misc.cfg

  Log Message:
  -----------
  DM S08: Fix issue with objectives and improve closing scene

If Ur-Thorodor moves off of keep and Delfador is next to him, scenario
doesn't end, which looks odd. So prevent Ur-Thorodor from moving.

Make end scene look better by moving Delfador to the keep for meditating.


  Commit: 6c84d63795000df24ed4a93b47e9d4a51683525b
      https://github.com/wesnoth/wesnoth/commit/6c84d63795000df24ed4a93b47e9d4a51683525b
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg

  Log Message:
  -----------
  DM S10: Fix Iliah-Malal not attacking or moving

It looks like this was done in the days when [move_unit_fake] was the
only option, and thus needed to keep the unit in a certain spot for the
animation to work right. With [move_unit], it is no longer needed.


  Commit: c23fe8dd7ff2a93edf6365cdfa0216accbc9aaad
      https://github.com/wesnoth/wesnoth/commit/c23fe8dd7ff2a93edf6365cdfa0216accbc9aaad
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg

  Log Message:
  -----------
  DM S10: Add unit animation to portal opening


  Commit: 4ceda6a350384c6a752a9a6b5b6a20a3e8d6d8d5
      https://github.com/wesnoth/wesnoth/commit/4ceda6a350384c6a752a9a6b5b6a20a3e8d6d8d5
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg

  Log Message:
  -----------
  DM S12: Ensure fort Commander is visible during dialog


  Commit: 9877990c901883ebea2026b5fe51fc6b8c0c7781
      https://github.com/wesnoth/wesnoth/commit/9877990c901883ebea2026b5fe51fc6b8c0c7781
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg

  Log Message:
  -----------
  DM S12: Give units traits for consistency

As these were the only ones left that end up on the players recall list
without traits.


  Commit: 77976defba3365246786965e454f5d20bbf9bc9d
      https://github.com/wesnoth/wesnoth/commit/77976defba3365246786965e454f5d20bbf9bc9d
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg

  Log Message:
  -----------
  DM S12: Swap burned village moveto exploration effects

It makes more sense for the check for survivors dialog to be in the
first village the player is likely to explore.


  Commit: cd8a79fe12320bdbd19f6800b6fd1ab5fd4e8855
      https://github.com/wesnoth/wesnoth/commit/cd8a79fe12320bdbd19f6800b6fd1ab5fd4e8855
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg

  Log Message:
  -----------
  DM S14: Lift fog on speaking enemy units


  Commit: 1ca8cb377079fad865e568a21ff3693ce75520da
      https://github.com/wesnoth/wesnoth/commit/1ca8cb377079fad865e568a21ff3693ce75520da
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg

  Log Message:
  -----------
  DM S15: Use the portrait for Zorlan


  Commit: 9dcfe02be76feb49ac6dba20b27eb4fb50b9af49
      https://github.com/wesnoth/wesnoth/commit/9dcfe02be76feb49ac6dba20b27eb4fb50b9af49
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg

  Log Message:
  -----------
  DM S17: Remove duplicate key already in {ULREK} macro


  Commit: 36f67bd4ff418660323ddf06d0aec38bc19f9a0e
      https://github.com/wesnoth/wesnoth/commit/36f67bd4ff418660323ddf06d0aec38bc19f9a0e
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg

  Log Message:
  -----------
  DM S17: Fix and simplify filter


  Commit: 53d83ba87235368b5fb6869b2108fa40d0c507ef
      https://github.com/wesnoth/wesnoth/commit/53d83ba87235368b5fb6869b2108fa40d0c507ef
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg

  Log Message:
  -----------
  DM S18: Fix mine image disappearing during use of go here image


  Commit: 0783a6ccd24d5452bedb5f4d3d941fe76ce34618
      https://github.com/wesnoth/wesnoth/commit/0783a6ccd24d5452bedb5f4d3d941fe76ce34618
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg

  Log Message:
  -----------
  DM S18: Fix units getting on recall list without being healed


  Commit: af78b1279b25e45f4546892e92b17a8a81004e0c
      https://github.com/wesnoth/wesnoth/commit/af78b1279b25e45f4546892e92b17a8a81004e0c
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg

  Log Message:
  -----------
  DM S19: Reorder objective for emphasis


  Commit: 0d2519c981f69a7079550634bc02ef8bfc0d94d9
      https://github.com/wesnoth/wesnoth/commit/0d2519c981f69a7079550634bc02ef8bfc0d94d9
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg

  Log Message:
  -----------
  DM S19: Eliminate gold carryover as next scenario is 26 years later

No real change to difficulty as it was only practical to get above
minimum gold on easy.


  Commit: a61fa59dd5db0baf06bb857d0e578c6924c524c8
      https://github.com/wesnoth/wesnoth/commit/a61fa59dd5db0baf06bb857d0e578c6924c524c8
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/utils/sides.cfg

  Log Message:
  -----------
  DM: If player has elves in S19, store them at victory


  Commit: 8b804341a3c8ac06e5b388e5bdc77e8b781d40db
      https://github.com/wesnoth/wesnoth/commit/8b804341a3c8ac06e5b388e5bdc77e8b781d40db
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg

  Log Message:
  -----------
  DM S20: Make the generals visible during the opening sequence

So the prince can be seen.


  Commit: 5de0df103401bc5760169b7bea17aef086ffc27b
      https://github.com/wesnoth/wesnoth/commit/5de0df103401bc5760169b7bea17aef086ffc27b
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg
    M data/campaigns/Delfadors_Memoirs/utils/sides.cfg

  Log Message:
  -----------
  DM S20: Improve Delfador's arrival

He now comes from the edge of the map, and there's no longer a brief
moment where he is not visible after appearing.


  Commit: 92ad6a59fda57cbef1908e08742e37bf3dd63ccc
      https://github.com/wesnoth/wesnoth/commit/92ad6a59fda57cbef1908e08742e37bf3dd63ccc
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
    M data/campaigns/Delfadors_Memoirs/utils/sides.cfg

  Log Message:
  -----------
  DM: Use unit macros


  Commit: c71d0e217910b5d93f8e7e192b8b1c6cdf382948
      https://github.com/wesnoth/wesnoth/commit/c71d0e217910b5d93f8e7e192b8b1c6cdf382948
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg

  Log Message:
  -----------
  DM: Use Cutscene_Minimal where appropriate


  Commit: ab5de6317b6fca8915f4fefed85bcf4fda15606f
      https://github.com/wesnoth/wesnoth/commit/ab5de6317b6fca8915f4fefed85bcf4fda15606f
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg
    M data/campaigns/Delfadors_Memoirs/utils/items.cfg

  Log Message:
  -----------
  DM S09: Fix incomplete/missing objectives issues

Add dialog and fixe objectives to ensure that player will hear about
the magical artifact (staff) instead of relying on finding a specifc ghost
in a village. This prevents situations where the player can reach the
signpost without having heard of the staff.


  Commit: e8e1692ea7c95a5b4f0a4bbaa422ada53e20abd2
      https://github.com/wesnoth/wesnoth/commit/e8e1692ea7c95a5b4f0a4bbaa422ada53e20abd2
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg

  Log Message:
  -----------
  DM S09: Add intended name for enemy leader


  Commit: 04667ded0511f6f53b52d3212e7c54f3c509c03e
      https://github.com/wesnoth/wesnoth/commit/04667ded0511f6f53b52d3212e7c54f3c509c03e
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/utils/misc.cfg

  Log Message:
  -----------
  DM S09: Make secret passage bi-directional and open to all

Only after the player goes through it first.


  Commit: fe89c6be89a4e872a5e405c8f26a1a520fd87bae
      https://github.com/wesnoth/wesnoth/commit/fe89c6be89a4e872a5e405c8f26a1a520fd87bae
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/maps/09_Houses_of_the_Dead.map
    M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg

  Log Message:
  -----------
  DM S09: Fix issues by rebalancing scenario

Give player control of the ghosts and ghouls as they are found.
Update dialog to match ghosts and ghouls joining Delfador.
Enable gold carryover so player doesn't pointlessly wait till last turn.
Lower turn limit, as board is easier with additional units on player side.
Set start gold to 0, so final carryover is lower. With gold and turn limit
changes, it lessens amount in next scenario, but 300 is still achievable,
which is plenty.

Add cave wall to map around tomb. Otherwise a ghost going through the
secret passage causes an akward triggering of the village warning dialog.
Also makes it harder to get to the staff without using the secret passage.


  Commit: 2c77846d8657bac078e7b11c521127452c793a44
      https://github.com/wesnoth/wesnoth/commit/2c77846d8657bac078e7b11c521127452c793a44
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg

  Log Message:
  -----------
  DM S18: Use a more active voice


  Commit: 16d3cb01512d8ab7dfebb6e211aa6e98fb2a9a31
      https://github.com/wesnoth/wesnoth/commit/16d3cb01512d8ab7dfebb6e211aa6e98fb2a9a31
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg

  Log Message:
  -----------
  DM S18: Clarify initial objectives


  Commit: 0ed86da2344e53e0ceb68d1f7fe0d8c06a21a8d9
      https://github.com/wesnoth/wesnoth/commit/0ed86da2344e53e0ceb68d1f7fe0d8c06a21a8d9
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/maps/18_The_Portal_of_Doom.map

  Log Message:
  -----------
  DM S18: Improve look of map for story purposes

Make Iliah-Malal's castle area look like the one in S11, except ruined.
So they are both elven castles. Slight map tweaks in the area as well.

Use human castles for portal guard so closing portal effects look more natural.
Previously it was going from dwarven castle to ruined human castle.


  Commit: 3a32825adece325660b782fdbf44016d616eaf58
      https://github.com/wesnoth/wesnoth/commit/3a32825adece325660b782fdbf44016d616eaf58
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg
    M data/campaigns/Delfadors_Memoirs/utils/characters.cfg

  Log Message:
  -----------
  DM S18: Changes to improve story, feel, difficulty & gameplay

Add character macro for Iliah-Malal.
Make Iliah-Malal an Ancient Lich.
Add Iliah-Malal 'heal when killed' motif from S19.
Improve dialog to better convey reason for running away.
Make portal guardian stronger.


  Commit: b8029c68291431e6ea15b34e9801bdb810392cbb
      https://github.com/wesnoth/wesnoth/commit/b8029c68291431e6ea15b34e9801bdb810392cbb
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg

  Log Message:
  -----------
  DM S18: Give Iliah-Malal his own side when he arrives


  Commit: 2655241ef021d627a9a974c78f498decdedde6f2
      https://github.com/wesnoth/wesnoth/commit/2655241ef021d627a9a974c78f498decdedde6f2
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg

  Log Message:
  -----------
  DM S18: Adjust unit positioning for appearance


  Commit: 0bd5cb646fdace277c896952f6d33dc2abfa5516
      https://github.com/wesnoth/wesnoth/commit/0bd5cb646fdace277c896952f6d33dc2abfa5516
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg

  Log Message:
  -----------
  DM S18: Improve portal closing sequence

Remove unneeded facing.
Give player time to see it.


  Commit: 1b4f79269ddae9765038b4aea942e420cfebbb03
      https://github.com/wesnoth/wesnoth/commit/1b4f79269ddae9765038b4aea942e420cfebbb03
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg
    M data/campaigns/Delfadors_Memoirs/utils/characters.cfg
    M data/campaigns/Delfadors_Memoirs/utils/deaths.cfg
    M data/campaigns/Delfadors_Memoirs/utils/sides.cfg

  Log Message:
  -----------
  DM: Make Ulrek a hero with traits during his appearance

This accomplishes several things:
1. Harmony with HttT plot point with Relgorn.
2. A free Ulrek in S19 allows another recall, helping with a stronger I-M.
3. Slightly strengthens him in S18, to deal with I-M now having a side.
4. Dialog in S19 helps characterization of Delfador.


  Commit: 75b69b677bbd0a0ea6bf729cf6942fe50b67a351
      https://github.com/wesnoth/wesnoth/commit/75b69b677bbd0a0ea6bf729cf6942fe50b67a351
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/utils/deaths.cfg

  Log Message:
  -----------
  DM: Remove unused die event


  Commit: 01af651402850c868c3e45a08645863ec7c31ab5
      https://github.com/wesnoth/wesnoth/commit/01af651402850c868c3e45a08645863ec7c31ab5
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg
    M data/campaigns/Delfadors_Memoirs/utils/characters.cfg

  Log Message:
  -----------
  DM: Make important plot/dialog characters unrenamable


  Commit: b413ca9f5904f9637da8d50297f674dc7a6cce7d
      https://github.com/wesnoth/wesnoth/commit/b413ca9f5904f9637da8d50297f674dc7a6cce7d
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg

  Log Message:
  -----------
  DM: Fix music not playing in story only scenarios


  Commit: ac78e731cbd12855deb99e682682f0cea843e94a
      https://github.com/wesnoth/wesnoth/commit/ac78e731cbd12855deb99e682682f0cea843e94a
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg

  Log Message:
  -----------
  DM: Remove unneeded/no longer needed TODO's


  Commit: 6a0a588b167d4912ede3ab0efb649e375496ce6f
      https://github.com/wesnoth/wesnoth/commit/6a0a588b167d4912ede3ab0efb649e375496ce6f
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    R data/campaigns/Delfadors_Memoirs/TODO
    R data/campaigns/Delfadors_Memoirs/WALKTHROUGH

  Log Message:
  -----------
  DM: Remove outdated files


  Commit: c4437a3b62590fd4ed85e537c141cea96ef9ac2c
      https://github.com/wesnoth/wesnoth/commit/c4437a3b62590fd4ed85e537c141cea96ef9ac2c
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg

  Log Message:
  -----------
  DM S13: Lessen 4th wall break and remove spoiler


  Commit: 54bc0b24043be88031164e3254f852adc2d124d5
      https://github.com/wesnoth/wesnoth/commit/54bc0b24043be88031164e3254f852adc2d124d5
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg

  Log Message:
  -----------
  DM S23: Lessen 4th wall break and eliminate repetitiveness


  Commit: 6b70f6944c30b576047fe39cb20caef5265b6086
      https://github.com/wesnoth/wesnoth/commit/6b70f6944c30b576047fe39cb20caef5265b6086
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/_main.cfg

  Log Message:
  -----------
  DM: Add myself as the current maintainer


  Commit: 27bd77b655a4a6c94154b47e48d9da87bd674820
      https://github.com/wesnoth/wesnoth/commit/27bd77b655a4a6c94154b47e48d9da87bd674820
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-10-11 (Wed, 11 Oct 2017)

  Changed paths:
    M changelog
    M players_changelog

  Log Message:
  -----------
  Update changelogs


Compare: https://github.com/wesnoth/wesnoth/compare/a180e09bb600...27bd77b655a4


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