[Commits] [wesnoth/wesnoth] 2c7a64: Lobby Data: minor cleanup, fixup
GitHub
noreply at github.com
Sun Oct 29 16:30:36 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 2c7a64143a28827993f6fd1fa858ff7a03f79b56
https://github.com/wesnoth/wesnoth/commit/2c7a64143a28827993f6fd1fa858ff7a03f79b56
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-10-30 (Mon, 30 Oct 2017)
Changed paths:
M src/game_initialization/lobby_data.cpp
Log Message:
-----------
Lobby Data: minor cleanup, fixup
* Wrap spaced_em_dash in a function since we can't guarantee font::unicode_em_dash will be initialized
before this is, and Travis is crashing.
* Remove an unnecessary std::string::find_first_of result check. If no character match is found, that
returns std::string::npos, which substr takes to mean the entire string.
Commit: 7da37fd84a35962ed02c62cb9705affcc0928ff6
https://github.com/wesnoth/wesnoth/commit/7da37fd84a35962ed02c62cb9705affcc0928ff6
Author: Charles Dang <exodia339 at gmail.com>
Date: 2017-10-30 (Mon, 30 Oct 2017)
Changed paths:
M src/gui/dialogs/multiplayer/lobby.cpp
M src/gui/dialogs/multiplayer/lobby.hpp
Log Message:
-----------
MP Lobby: refactored game entry code
This fixes #2121.
This code was an absolute mess. It relied entirely on finding games by-index, despite there also
being a simple function in lobby_data to get a game by id. I had even written code to take an id,
find a game_info ptr, then search the games vector for a match, get an index, and then use that
index to access the games vector later :| *facepalm*
Binding indices with callbacks meant certain callbacks such as the list double click handler needed
to be constantly re-added. We also had no bounds checking in said callback. And for some reason, the
inline join/observe buttons were handled by the same code as their global counterparts (#2121).
Just... a mess. Now we can directly handle joining by either index or game id directly. The former
is now only used for the global join/observe buttons' callback, but it could potentially be used
with the plugin context code, if applicable. It depends on whether the plugin data has an index key.
Compare: https://github.com/wesnoth/wesnoth/compare/699407d7f0a2...7da37fd84a35
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