[Commits] [wesnoth/wesnoth] 3692cf: Redraw invalidated hexes once, not twice
GitHub
noreply at github.com
Mon Sep 4 20:46:50 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 3692cfa86b3e9eb89f1184c9f4b1820237e5cfa1
https://github.com/wesnoth/wesnoth/commit/3692cfa86b3e9eb89f1184c9f4b1820237e5cfa1
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2017-09-04 (Mon, 04 Sep 2017)
Changed paths:
M changelog
M players_changelog
M src/display.cpp
M src/display.hpp
Log Message:
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Redraw invalidated hexes once, not twice
This halves the CPU usage cost of animations, which is useful especially in
water-heavy scenarios such as Dead Water.
I was worried about the possibility of regressions, but I didn't find any
in my playtesting: moved and killed units disappear from their hexes like
they should.
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