[Commits] [wesnoth/wesnoth] 6bf3c4: [terrain_graphics] Castle neighbor bleed-through (...

GitHub noreply at github.com
Sat Sep 30 23:03:38 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 6bf3c4711d0d98270857d090c67e538bbf4df018
      https://github.com/wesnoth/wesnoth/commit/6bf3c4711d0d98270857d090c67e538bbf4df018
  Author: doofus-01 <doofus-01 at users.noreply.github.com>
  Date:   2017-09-30 (Sat, 30 Sep 2017)

  Changed paths:
    M data/core/terrain-graphics.cfg
    M data/core/terrain-graphics/new-macros.cfg

  Log Message:
  -----------
  [terrain_graphics] Castle neighbor bleed-through (sand, snow)  (#2039)

* some adjustments to keep the neighboring terrain transitions from bleeding into the castle terrains

* some fixes for castle base transitions

* comma





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