[wesnoth-commits] [wesnoth/wesnoth] f7d292: Added initial implementation of a dynamic spritesh...
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noreply at github.com
Mon Apr 9 16:04:11 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: f7d2924b2770afbde409bb5ab17de67f95b13834
https://github.com/wesnoth/wesnoth/commit/f7d2924b2770afbde409bb5ab17de67f95b13834
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-04-10 (Tue, 10 Apr 2018)
Changed paths:
M projectfiles/VC14/wesnoth.vcxproj.filters
M source_lists/wesnoth
A src/spritesheet_generator.cpp
A src/spritesheet_generator.hpp
Log Message:
-----------
Added initial implementation of a dynamic spritesheet generator
This isn't used anywhere yet. Right now it only takes a directory and generates one
sheet for all the images in that directory and its sub-directories. The sheets are
fully-functional textures, and a path -> rect mapping exists, but I haven't added anything
that uses it yet.
This will definitely need some improvements and changes to properly integrate with @jyrkive 's
OGL work.
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