[wesnoth-commits] [wesnoth/wesnoth] 379783: fix handling of no_leader= (again)
GitHub
noreply at github.com
Sat Apr 21 02:30:34 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 3797837c746b4cd371d83f5eaed94b57f1b1cd01
https://github.com/wesnoth/wesnoth/commit/3797837c746b4cd371d83f5eaed94b57f1b1cd01
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-04-21 (Sat, 21 Apr 2018)
Changed paths:
M src/game_config_manager.cpp
M src/game_initialization/connect_engine.cpp
M src/game_initialization/flg_manager.cpp
M src/saved_game.cpp
M src/tests/test_mp_connect.cpp
Log Message:
-----------
fix handling of no_leader= (again)
previously, if people wanted to make use of mp leader selection in mp
campaign they had to sxplicitly set no_leader=no and faction_lock=no,
with the new code its clear that no_leader= is just an alias for
faction_lock with type
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