[wesnoth-commits] [wesnoth/wesnoth] 5149e6: fix handling of no_leader= (again)
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noreply at github.com
Sun Apr 29 09:32:22 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: 5149e65449b12374bf3c367f1cd3d01469c39416
https://github.com/wesnoth/wesnoth/commit/5149e65449b12374bf3c367f1cd3d01469c39416
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-04-29 (Sun, 29 Apr 2018)
Changed paths:
M src/game_config_manager.cpp
M src/game_initialization/connect_engine.cpp
M src/game_initialization/flg_manager.cpp
M src/saved_game.cpp
M src/tests/test_mp_connect.cpp
Log Message:
-----------
fix handling of no_leader= (again)
previously, if people wanted to make use of mp leader selection in mp
campaign they had to sxplicitly set no_leader=no and faction_lock=no,
with the new code its clear that no_leader= is just an alias for
faction_lock with type
Commit: c01b2b2847fac6cd7ccbbf3c17fa0dc851964cce
https://github.com/wesnoth/wesnoth/commit/c01b2b2847fac6cd7ccbbf3c17fa0dc851964cce
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-04-29 (Sun, 29 Apr 2018)
Changed paths:
M src/editor/map/map_context.cpp
Log Message:
-----------
editor: don't write default values when saving a scenario
Compare: https://github.com/wesnoth/wesnoth/compare/4eb40da08bee...c01b2b2847fa
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