[wesnoth-commits] [wesnoth/wesnoth] 649715: DiD S10: use self dacaying object
GitHub
noreply at github.com
Mon Aug 27 02:02:13 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: 649715611c6fb0b0c8736cbb272c0133b9c73e12
https://github.com/wesnoth/wesnoth/commit/649715611c6fb0b0c8736cbb272c0133b9c73e12
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg
Log Message:
-----------
DiD S10: use self dacaying object
use one event with an object instead of two events
[ci skip]
Commit: 9e286dbb53d6fbf5f250e4b2dff8667db21b9a53
https://github.com/wesnoth/wesnoth/commit/9e286dbb53d6fbf5f250e4b2dff8667db21b9a53
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg
Log Message:
-----------
NR S02a: restrict movement by costs instead moves
because it is not obvious shown in the sidebar
[ci skip]
Commit: 5fb9a65be7938e4391560a7d555c49fc3d270176
https://github.com/wesnoth/wesnoth/commit/5fb9a65be7938e4391560a7d555c49fc3d270176
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/Descent_Into_Darkness/utils/macros.cfg
Log Message:
-----------
DiD utils: use 1.13 syntax
It's now possible to have this logic as part of [role]
[ci skip]
Commit: f1dc61481b7435e4027ff86358e3d66fd6117491
https://github.com/wesnoth/wesnoth/commit/f1dc61481b7435e4027ff86358e3d66fd6117491
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg
Log Message:
-----------
TSG: S8b don't show the objectives when the mages arrive again
This is one of the few cases where it is not only a refactoring, but has
an actual advanatge to use [show_if] - the note can be removed from the
objectives witout showing them to the player.
[ci skip]
Commit: 4ff9da55bd14ede938716ae6499899f16ccd417b
https://github.com/wesnoth/wesnoth/commit/4ff9da55bd14ede938716ae6499899f16ccd417b
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg
Log Message:
-----------
TSG S3: Don't kill the elves at the end
This is a relict from when they had not their own side, and needed to be killed
to not be added to the recall list.
[ci skip]
Commit: 3f0677e404da76117db741f64c41c8bc9d1c3a5e
https://github.com/wesnoth/wesnoth/commit/3f0677e404da76117db741f64c41c8bc9d1c3a5e
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg
Log Message:
-----------
TSG S3: change side switch procedure for Ethiliel
Ethiliel remains on side 3, but a copy of her is added to the player's recall
list for next scenario. The loyal trait is obtained at that point.
[ci skip]
Commit: fce4088fea0a4f8beeb1993f7f88944be70e3d53
https://github.com/wesnoth/wesnoth/commit/fce4088fea0a4f8beeb1993f7f88944be70e3d53
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg
Log Message:
-----------
TSG S3: support debug mode :n and :cl
[ci skip]
Commit: 8488218053c68f5649fc40068c8ec140d870c8e7
https://github.com/wesnoth/wesnoth/commit/8488218053c68f5649fc40068c8ec140d870c8e7
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg
Log Message:
-----------
TSG S2: avoid the possibility of the AI neutralizing villages...
...which it neither burns or captures.
The AI has two sides which are presented as one to the player. It's not the best
approach, because it is possible that the player realizes it looking at the side
informations, e.g. how many units the enemy side has listed there.
This commit unifies both sides, while still keeping the units from formerly side
3 being unable to burn villages, but, as now being in a side with a leader, they
can capture them.
An advantage of having two sides was, that the units could have different AI
settings, and that the leaderless side was not interrested in villages.
The AI settings will be adressed in a seperate commit.
(bug #3032)
[ci skip]
Commit: 461c4659a3565c0804a5c0f9251a18e07a7e6b88
https://github.com/wesnoth/wesnoth/commit/461c4659a3565c0804a5c0f9251a18e07a7e6b88
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg
Log Message:
-----------
TSG S2: fix issues with killing the bandit leader first
- The peasants told Deoran to go for the already defeated bandit leader.
- The pesants were useless at that time - they are now instead spawned when
defeating the bandit leader or when Deoran arrives, whatever happens first.
They may still have a fight with remaining bandits – or provoke their attack.
- The dialogue when reaching the citadel after having defeated the bandits got a
slight change, to better switch to the victory dance event.
(issue #1954)
[ci skip]
Commit: e55f1926341d56544efd8300cea73e1639de1c1b
https://github.com/wesnoth/wesnoth/commit/e55f1926341d56544efd8300cea73e1639de1c1b
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg
M data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg
M data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg
M data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg
Log Message:
-----------
TSG S7a-S9a: prepare to let Hylas die
(FR #3316)
This includes changing when the overlays and ellipses for the hero units are
changed, and for better testing part of the event is split into a victory event
in S6a.
[ci skip]
Commit: 59b205a4042e3e1b4038843bea3774536f0f5b93
https://github.com/wesnoth/wesnoth/commit/59b205a4042e3e1b4038843bea3774536f0f5b93
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg
M data/campaigns/Northern_Rebirth/utils/herodeaths.cfg
M data/campaigns/Northern_Rebirth/utils/utils.cfg
Log Message:
-----------
NR: use 1.13 syntax for finding suitable units for [role]
[ci skip]
Commit: 9717743f748bd27d1f669b8eda103e2e94ac1c4e
https://github.com/wesnoth/wesnoth/commit/9717743f748bd27d1f669b8eda103e2e94ac1c4e
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg
Log Message:
-----------
TSG S7a: duplicate less WML
use monstrous event instead of monstrous macro
[ci skip]
Commit: 340ac18575e929659a116f10729ba41af4530f04
https://github.com/wesnoth/wesnoth/commit/340ac18575e929659a116f10729ba41af4530f04
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg
Log Message:
-----------
TSG S2: adjust AI settings
This follows the earlier commit which unified side 2 and 3.
In the first rounds the AI behaves like former side 3, later like side 2.
This is seemlessly possible, because side 3's AI settings were having practical
effect at the beginning of the game, and side 2's conflicing settings don't come
into action before the recruited troops met the ones of the player.
(bug #3032)
[ci skip]
Commit: 567052851f3f0303e647b780cf388cfb5c06127a
https://github.com/wesnoth/wesnoth/commit/567052851f3f0303e647b780cf388cfb5c06127a
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg
Log Message:
-----------
TSG S8b: allow while mages to be loyal and have random gender
[ci skip]
Commit: 3c2cd680b1ed10b77070df8dcca855fc4f96d5b6
https://github.com/wesnoth/wesnoth/commit/3c2cd680b1ed10b77070df8dcca855fc4f96d5b6
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/maps/05_Choice_in_the_Fog.map
M data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg
Log Message:
-----------
TSG S5: Duo leader setup for the zombies
This adds on the one hand a second leader with secons keep in the same caslte.
for the same side, on the other hand ich changes the speack when they die.
They adverturers are not assuming they killed the undead masters anymore if they
saw the lich before.
(mentioned in #1954)
[ci skip]
Commit: f3e0f4f36bbd40fb068730fb1a4c83f2dacc2467
https://github.com/wesnoth/wesnoth/commit/f3e0f4f36bbd40fb068730fb1a4c83f2dacc2467
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg
Log Message:
-----------
TSG S4: Avoid submerging Rangers
If no suitable forest hex is found, the radius of the locations considered is
extended instead of placing the unit next to Ethiliel.
Also, a change of behaviour:
* non-free hexes will not be considered
* the bodyguards won't be placed adjacent to other units, like the ambush
ability works normally
* this includes Ethiliel
In general that means that units may be placed farther away than before.
[ci skip]
Commit: 18222928c53eba957282c81198419b14800d1326
https://github.com/wesnoth/wesnoth/commit/18222928c53eba957282c81198419b14800d1326
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg
Log Message:
-----------
TSG S4: add female name string
For some reason they never had one.
[ci skip]
Commit: 2f7bb757dbda952c3c4e7f77386dac006f7c618d
https://github.com/wesnoth/wesnoth/commit/2f7bb757dbda952c3c4e7f77386dac006f7c618d
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg
M data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg
M data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg
M data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg
M data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg
M data/campaigns/The_South_Guard/utils/sg_deaths.cfg
Log Message:
-----------
TSG: change inclusion of death events
That way less events need to be duplicated in scenarios.
It also does not include the full Hylas death event in S7a to S9a.
Previously the Jarek event was not present in one of the final scenarios,
now both include it, but the shorter variant of it.
[ci skip]
Commit: 9d241c8908de07c3fba9d8bedf1f360224756512
https://github.com/wesnoth/wesnoth/commit/9d241c8908de07c3fba9d8bedf1f360224756512
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/maps/07b_Pebbles_in_the_Flood.map
M data/campaigns/The_South_Guard/maps/08b_The_Tides_of_War.map
Log Message:
-----------
TSG S7b & S8b: use undead encampments instead of ordinary ones
[ci skip]
Commit: 74e96426b6f16abeccd5c4979937f9d92ec32aa7
https://github.com/wesnoth/wesnoth/commit/74e96426b6f16abeccd5c4979937f9d92ec32aa7
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg
Log Message:
-----------
TSG S5: Beast of the Lake is now loyal
It shall not hinder the recruiting capabilities of side 3 if the player spawns
the monster.
[ci skip]
Commit: e218899223038bc91d53f16665448f956162740c
https://github.com/wesnoth/wesnoth/commit/e218899223038bc91d53f16665448f956162740c
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg
Log Message:
-----------
TSG S4: minor optimizations
Made it impossible that the undead leader can advance to a lich - though you do
sth. badly wrong if he advances at all. Also, some more 1.13 syntactic sugar.
[ci skip]
Commit: 4b928a6069951898044982e5d2f0be53ce01c061
https://github.com/wesnoth/wesnoth/commit/4b928a6069951898044982e5d2f0be53ce01c061
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg
Log Message:
-----------
TSG 5: ensure no additional event is triggered during allying
Ensure that allying with the bandits does not trigger the lich sighted event.
It's unlikely that the bandits advanced that far though.
[ci skip]
Commit: 6e7cbe5336c074dc49fa1e7ab8fc6b87d03f30c3
https://github.com/wesnoth/wesnoth/commit/6e7cbe5336c074dc49fa1e7ab8fc6b87d03f30c3
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg
Log Message:
-----------
TSG S6a: may the queen be always female and have a more prominent ellipse
And remove one mention of Mebrin before meeting him in S7b.
[ci skip]
Commit: 3a64379ffa5df4acc817d1863a5dd7e84d5f7c72
https://github.com/wesnoth/wesnoth/commit/3a64379ffa5df4acc817d1863a5dd7e84d5f7c72
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg
Log Message:
-----------
TSG S2: add female strings for the units placed at start
On the other hand, all these units could as well use custom names.
[ci skip]
Commit: 226c6466335fe00a8a837ab9ff5ef53a889add68
https://github.com/wesnoth/wesnoth/commit/226c6466335fe00a8a837ab9ff5ef53a889add68
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg
Log Message:
-----------
TSG S5: reformat comments, add translation hint
[ci skip]
Commit: c472b42690c1125800583efa7e25200d280ac34c
https://github.com/wesnoth/wesnoth/commit/c472b42690c1125800583efa7e25200d280ac34c
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg
Log Message:
-----------
TSG 9a: gender handling
[ci skip]
Commit: 8864d87c640a785693e4aca68ba38ce8e1725fb3
https://github.com/wesnoth/wesnoth/commit/8864d87c640a785693e4aca68ba38ce8e1725fb3
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg
Log Message:
-----------
TSG S6a: Mermen will leave afterwards
The text has already been prepared for this in 1.13
[ci skip]
Commit: 16d83b9e1ba41f42c39b628b800f3999962cc094
https://github.com/wesnoth/wesnoth/commit/16d83b9e1ba41f42c39b628b800f3999962cc094
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg
Log Message:
-----------
TSG S7b: use 1.13 code and make it debug safe
The invulnerable status is player-visible and does not insert new events which
are checked at each attack.
[ci skip]
Commit: c6b883eebbff38692d9cbbe2016a92f23f193909
https://github.com/wesnoth/wesnoth/commit/c6b883eebbff38692d9cbbe2016a92f23f193909
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-08-27 (Mon, 27 Aug 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg
Log Message:
-----------
TSG S8a: add redraw calls
Recalling units may increase the vision area when playing with shroud/fog.
[ci skip]
Compare: https://github.com/wesnoth/wesnoth/compare/45c4c6b6a5f3...c6b883eebbff
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