[Commits] [wesnoth/wesnoth] f77399: Minor cleanups to some resolution/window size code
GitHub
noreply at github.com
Fri Feb 16 10:12:34 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: f773996a937b976a8c6982da6bafea1dc7bf67c5
https://github.com/wesnoth/wesnoth/commit/f773996a937b976a8c6982da6bafea1dc7bf67c5
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-02-16 (Fri, 16 Feb 2018)
Changed paths:
M src/preferences/general.cpp
M src/video.cpp
Log Message:
-----------
Minor cleanups to some resolution/window size code
* Cleaned up preferences::resolution() implementation.
* Don't call the above twice on SDL window init.
* Made a variable name clearer.
Commit: 5c9380e58ae370230754673153d67ad460e59667
https://github.com/wesnoth/wesnoth/commit/5c9380e58ae370230754673153d67ad460e59667
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-02-16 (Fri, 16 Feb 2018)
Changed paths:
M src/preferences/general.cpp
Log Message:
-----------
Default to fullscreen on, tweak default window res
It makes more sense as a game to start with fullscreen enabled. As for the default res,
it's unlikely to be used (only crops up if the saved resolution value is invalid), but
it makes sense to use a more modern widescreen resolution.
Compare: https://github.com/wesnoth/wesnoth/compare/a8bc737c011d...5c9380e58ae3
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