[Commits] [wesnoth/wesnoth] 0dfb39: Fix wesnoth.set_village_owner ignoring the fire_ev...
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Sat Feb 17 06:23:51 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 0dfb390a844f80ce898c5c641fa6ec45bab7add2
https://github.com/wesnoth/wesnoth/commit/0dfb390a844f80ce898c5c641fa6ec45bab7add2
Author: Celtic Minstrel <CelticMinstrel at users.noreply.github.com>
Date: 2018-02-17 (Sat, 17 Feb 2018)
Changed paths:
M src/scripting/game_lua_kernel.cpp
Log Message:
-----------
Fix wesnoth.set_village_owner ignoring the fire_event parameter
Looks like this was lost in the refactor that introduced the luaW_checklocation helper function.
If the location is specified as two separate parameters for x and y, this helper function
actually pops the y parameter from the stack so that further parameter tests can act
as if the location was a single parameter. Thus, the fire_event parameter, which used to
be 4th on the stack, is now moved down to 3rd.
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