[Commits] [wesnoth/wesnoth] 551508: Fix #1516: units created with [move_units_fake] di...
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noreply at github.com
Sat Feb 17 09:51:26 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 551508b9c992a4fbbfa2b7336195d54bce732c25
https://github.com/wesnoth/wesnoth/commit/551508b9c992a4fbbfa2b7336195d54bce732c25
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2018-02-17 (Sat, 17 Feb 2018)
Changed paths:
M changelog
M src/game_events/action_wml.cpp
Log Message:
-----------
Fix #1516: units created with [move_units_fake] disappear between steps
The code accidentally added a wrong fake_unit_ptr to the fake unit manager.
The wrong pointer was removed from the manager immediately after being
added, and therefore only the other fake_unit_ptr, created by unit_mover,
remained. Thus, moving fake units were drawn, but stationary ones weren't.
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