[wesnoth-commits] [wesnoth/wesnoth] 4c20cc: TSG S5: fix an unlikely scenario outcome
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noreply at github.com
Tue Jul 3 02:12:04 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: 4c20cc335489b1bfafa5c8d89465c0ce697c0881
https://github.com/wesnoth/wesnoth/commit/4c20cc335489b1bfafa5c8d89465c0ce697c0881
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-07-03 (Tue, 03 Jul 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg
Log Message:
-----------
TSG S5: fix an unlikely scenario outcome
In case the player goes south and runs away fromt he bandits, and defeats
the lich first, then the choice to side or not with the bandits would
happen very late.
In case he allied with them and the other undead leader still lived, he
could end the scenario still by triggering "enemies defeated". If they were
already defeated, the scenario could not end anymore. Furthermore, the
storytext doesn't make sense anymore, at least the ending dilogue would
miss,
In case of siding with the elves one can still win by defeating Urza Afalas.
and the story still makes sense,
To solve this, in this special situation the player has no choice anymore,
the path of the elves is chosen.
(the diff may be hard to read; a good part has been wrappend with an [if])
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