[wesnoth-commits] [wesnoth/wesnoth] c7d8d2: Change campfire timezones in UtBS S3
GitHub
noreply at github.com
Thu Jul 5 06:39:10 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: c7d8d232563e665cdfc0bcde201d780a511a4d93
https://github.com/wesnoth/wesnoth/commit/c7d8d232563e665cdfc0bcde201d780a511a4d93
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-07-05 (Thu, 05 Jul 2018)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg
M data/core/macros/schedules.cfg
Log Message:
-----------
Change campfire timezones in UtBS S3
Instead of having another ToD, the image of the current ToD is used,
but illuminated. This is a visual change, no gameplay changes included.
The ToD shifting for 'dawn' looked better than for 'dusk', and was
conidered better looking than having no ToD shift compared to the
surrounding.
part of #3056
[ci skip]
Commit: f2a1acd97e76dd89a7830904f596c3d19984c1fa
https://github.com/wesnoth/wesnoth/commit/f2a1acd97e76dd89a7830904f596c3d19984c1fa
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-07-05 (Thu, 05 Jul 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg
Log Message:
-----------
Change Campfire timezones in TSG S8b
Instead of having another ToD, the image of the current ToD is used,
but illuminated. This is an visual change, no gameplay changes included.
Due to the lack of a save I could not view the result myself,
I chose the ToD shifting colors based on the other scenarios.
part of #3056
[ci skip]
Commit: f5890c10a21451b0477ca13956bb6f9124ce621e
https://github.com/wesnoth/wesnoth/commit/f5890c10a21451b0477ca13956bb6f9124ce621e
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-07-05 (Thu, 05 Jul 2018)
Changed paths:
M data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg
Log Message:
-----------
Change campfire timezones in MP: Tombs of Kesorak
Instead of having another ToD, the image of the current ToD is used,
but illuminated. This is a visual change, no gameplay changes included.
For the always dark one exists no immage, uses one from after the fall,
with slightly adjusted ToD shifting as it looked to weak.
The 1 hex small campfires look best with dusk.
part of #3056
[ci skip]
Commit: 2a5ea00ad04f5b879ab316aae9578c29378eabb8
https://github.com/wesnoth/wesnoth/commit/2a5ea00ad04f5b879ab316aae9578c29378eabb8
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-07-05 (Thu, 05 Jul 2018)
Changed paths:
M data/multiplayer/maps/2p_Tombs_of_Kesorak.map
M data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg
Log Message:
-----------
Replace deprecated macro with terrain code in MP: Tombs of Kesorak
[ci skip]
Commit: 5bd6221c44d1523b210bf9eaa5cf693cde350221
https://github.com/wesnoth/wesnoth/commit/5bd6221c44d1523b210bf9eaa5cf693cde350221
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-07-05 (Thu, 05 Jul 2018)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg
M data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg
M data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg
M data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg
M data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg
Log Message:
-----------
slight text edits
- missing dots in some MP strings
- superfluous space in some MP strings
-ran wmlinden on UtBS scenarios
[ci skip]
Compare: https://github.com/wesnoth/wesnoth/compare/41e757be9fc4...5bd6221c44d1
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