[wesnoth-commits] [wesnoth/wesnoth] e3a95c: Tutorial S1: prevent getting stuck next to Delfado...
GitHub
noreply at github.com
Sun Jul 15 14:29:33 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: e3a95cc039c1b7d1c5f71f7de35c260438a5cbb0
https://github.com/wesnoth/wesnoth/commit/e3a95cc039c1b7d1c5f71f7de35c260438a5cbb0
Author: Andras Szell <szell.andris at gmail.com>
Date: 2018-07-15 (Sun, 15 Jul 2018)
Changed paths:
M data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg
Log Message:
-----------
Tutorial S1: prevent getting stuck next to Delfador, unable to end turn
Fixes #1584 1c - Delfador summons the puppet, you have 0 MP left but the
puppet is not adjacent to you, and can't attack or undo
Changed Delfador's initial position to match the quintain's, and made him
step away to summon in the original place next to us, so we don't need to
move again to attack after we reach him.
The movement points of the mage are now updated and he gained quick trait
to fit for the more movements he does.
Final movement also touched, so he does not seem to sidestep the new
enemies when leaving the map.
Commit: 74b39ef3d68bee958998cae6780080c154997a01
https://github.com/wesnoth/wesnoth/commit/74b39ef3d68bee958998cae6780080c154997a01
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-07-15 (Sun, 15 Jul 2018)
Changed paths:
M data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg
M data/campaigns/tutorial/utils/utils.cfg
Log Message:
-----------
Tutorial S1: followup previous commits
- Removed need for quick trait by spawning quantain next to Delfador
- Disabled movement point tracking due to #3344
- Use only one [label] tag to place both labels
- Removed id's of later quintains, as they are not used
- added some whitespaces
[ci skip]
Commit: d2c8c1ae0dfc412616f9934d7ce5a2010c294b43
https://github.com/wesnoth/wesnoth/commit/d2c8c1ae0dfc412616f9934d7ce5a2010c294b43
Author: josteph <josteph at fastmail.com>
Date: 2018-07-15 (Sun, 15 Jul 2018)
Changed paths:
M data/campaigns/The_Hammer_of_Thursagan/scenarios/09_Forbidden_Forest.cfg
Log Message:
-----------
THoT S9: Implement a victory condition closer to the one described in the objectives.
The previous condition was, "Win as soon as Aiglondur and Angarthing
have each touched the signpost". The new condition is, "Win as soon
as Aiglondur is on the signpost and Angarthing is next to him, or the
other way around".
[ci skip]
Compare: https://github.com/wesnoth/wesnoth/compare/af71bfe9c749...d2c8c1ae0dfc
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