[wesnoth-commits] [wesnoth/wesnoth] 668202: Liberty S5-S6: Replace deprecated keys
GitHub
noreply at github.com
Sat Jul 28 00:00:51 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: 668202ebd2f0a5290483be21afa1aec7cae8e36c
https://github.com/wesnoth/wesnoth/commit/668202ebd2f0a5290483be21afa1aec7cae8e36c
Author: DisherProject <pycchio at tiscali.it>
Date: 2018-07-27 (Fri, 27 Jul 2018)
Changed paths:
M data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg
M data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg
Log Message:
-----------
Liberty S5-S6: Replace deprecated keys
"share_maps" and "share_view" have been replaced in
favour of "share_vision"
Commit: ce2f82698c3955b0386a7d251f19c7b88fa15334
https://github.com/wesnoth/wesnoth/commit/ce2f82698c3955b0386a7d251f19c7b88fa15334
Author: DisherProject <pycchio at tiscali.it>
Date: 2018-07-27 (Fri, 27 Jul 2018)
Changed paths:
M data/campaigns/Liberty/scenarios/01_The_Raid.cfg
Log Message:
-----------
Liberty S1: Filter event by condition instead of using an
if-then clause
Commit: 2218c94a95597fb8a9ceb44abe322b87970740c1
https://github.com/wesnoth/wesnoth/commit/2218c94a95597fb8a9ceb44abe322b87970740c1
Author: DisherProject <pycchio at tiscali.it>
Date: 2018-07-27 (Fri, 27 Jul 2018)
Changed paths:
M data/campaigns/Liberty/scenarios/01_The_Raid.cfg
M data/campaigns/Liberty/scenarios/07_The_Hunters.cfg
Log Message:
-----------
Liberty S1-S7: Fire victory when enemies are defeated
Instead of checking whether there are no enemy units left
every time one of them dies, use the "enemies defeated"
event.
Commit: 908c85eaaf6753324ec8a3e6782ef3e55189e7ac
https://github.com/wesnoth/wesnoth/commit/908c85eaaf6753324ec8a3e6782ef3e55189e7ac
Author: DisherProject <pycchio at tiscali.it>
Date: 2018-07-27 (Fri, 27 Jul 2018)
Changed paths:
M data/campaigns/Liberty/scenarios/08_Glory.cfg
Log Message:
-----------
Liberty S8: General fix and cleanup to the AI goals
All sides will now head to the central fortress. Orcs
should now be a bit smarter, and they should not suicide
during the morning or the afternoon. The humans in Halstead
will initially remain inside their fortress, until the enemy
arrival.
Commit: 5031d2077de7ca28ee9ac606af2f6ad7e7e31254
https://github.com/wesnoth/wesnoth/commit/5031d2077de7ca28ee9ac606af2f6ad7e7e31254
Author: DisherProject <pycchio at tiscali.it>
Date: 2018-07-27 (Fri, 27 Jul 2018)
Changed paths:
M data/campaigns/Liberty/maps/08_Glory.map
M data/campaigns/Liberty/scenarios/08_Glory.cfg
Log Message:
-----------
Liberty S8: Remove unnecessary hidden side
Side 3 was composed by enemy reinforcements. Since they were
spawned on the right corner of the map, and since side 2
was blocked inside Halstead by and [avoid] tag, it was
necessary to add a new hidden side which could move freely
on the map.
If we upgrade the AI, removing the [avoid] tag, this hidden
side becomes unnecessary.
Commit: ed88bd907c41c3d6424b4cd882eeb8a75350509f
https://github.com/wesnoth/wesnoth/commit/ed88bd907c41c3d6424b4cd882eeb8a75350509f
Author: DisherProject <pycchio at tiscali.it>
Date: 2018-07-27 (Fri, 27 Jul 2018)
Changed paths:
M data/campaigns/Liberty/scenarios/08_Glory.cfg
Log Message:
-----------
Liberty S8: Fix some event filters
Compare: https://github.com/wesnoth/wesnoth/compare/11fe903ec5a0...ed88bd907c41
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