[wesnoth-commits] [wesnoth/wesnoth] 0917a7: fix require_scenario & require_era
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noreply at github.com
Sat Jul 28 18:50:56 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: 0917a78c0257e317114828d23c0e7818bc6183d2
https://github.com/wesnoth/wesnoth/commit/0917a78c0257e317114828d23c0e7818bc6183d2
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-07-28 (Sat, 28 Jul 2018)
Changed paths:
M src/game_initialization/lobby_data.cpp
M src/server/server.cpp
Log Message:
-----------
fix require_scenario & require_era
previously both were broken:
1) 'require_scenario' was only checked if the scenario was installed
which obviously doesn't make any sense at all.
2) 'require_scenario' was read from the local scenario data instead from
the remote scenario.
3) 'require_era' was only checked when the scenario was not installed,
so people who do have an outated version of the era installed could not
join bacause it assumed require_era=yes in that case.
4) the server tried to read 'require_scenario' from the wrong wml node,
'require_scenario' is an attribute of [scenario] and not of savefile
toplevel.
Commit: b107a26dd11a1d1e70dfa07783a977b3c4f4588a
https://github.com/wesnoth/wesnoth/commit/b107a26dd11a1d1e70dfa07783a977b3c4f4588a
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-07-28 (Sat, 28 Jul 2018)
Changed paths:
M src/game_initialization/playcampaign.cpp
Log Message:
-----------
fix skip replay being active in later scenarios
in mp campaigns.
Commit: 02804c1482f6ea7cd4e8f081d57e8fe7b18296ff
https://github.com/wesnoth/wesnoth/commit/02804c1482f6ea7cd4e8f081d57e8fe7b18296ff
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-07-28 (Sat, 28 Jul 2018)
Changed paths:
M src/server/server.cpp
M src/server/server.hpp
Log Message:
-----------
add server notifications about outdated wesnoth versions.
Compare: https://github.com/wesnoth/wesnoth/compare/a793bce96942...02804c1482f6
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