[wesnoth-commits] [wesnoth/wesnoth] 746300: THoT S6: Let the AI avoid the mage's hut

GitHub noreply at github.com
Mon Jul 30 15:23:41 UTC 2018


  Branch: refs/heads/1.14
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 746300aba593a033faf49550f80911bffcf3c6d6
      https://github.com/wesnoth/wesnoth/commit/746300aba593a033faf49550f80911bffcf3c6d6
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2018-07-30 (Mon, 30 Jul 2018)

  Changed paths:
    M data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg

  Log Message:
  -----------
  THoT S6: Let the AI avoid the mage's hut

Until he is found. This also means one less villages for side 2, increased
their income thatfor,

[ci skip]


  Commit: 9c010c46aea22530d953fcaa22003bfb68a03168
      https://github.com/wesnoth/wesnoth/commit/9c010c46aea22530d953fcaa22003bfb68a03168
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2018-07-30 (Mon, 30 Jul 2018)

  Changed paths:
    M data/campaigns/The_Hammer_of_Thursagan/maps/06_High_Pass.map
    M data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg

  Log Message:
  -----------
  THoT S6: minor changes for difficulty and map

Uses an Orcish castle instead of destroyes human. Troll would maybe fit best,
but it doesn't fit well with the surrounding. Has now only 2 castle hexes.

On easy difficulty, reduced turns by two, it should be enought turns.
Also added one more enemy, as there are less wolves spawned on easy.
And income for Gryphons once again increased by 1, they are very expensive.

Reminding events have been adjusted to turns.

[ci skip]


Compare: https://github.com/wesnoth/wesnoth/compare/13b7d3f2a381...9c010c46aea2
      **NOTE:** This service has been marked for deprecation: https://developer.github.com/changes/2018-04-25-github-services-deprecation/

      Functionality will be removed from GitHub.com on January 31st, 2019.


More information about the Commits mailing list