[wesnoth-commits] [wesnoth/wesnoth] 746300: THoT S6: Let the AI avoid the mage's hut
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noreply at github.com
Mon Jul 30 15:23:41 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: 746300aba593a033faf49550f80911bffcf3c6d6
https://github.com/wesnoth/wesnoth/commit/746300aba593a033faf49550f80911bffcf3c6d6
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-07-30 (Mon, 30 Jul 2018)
Changed paths:
M data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg
Log Message:
-----------
THoT S6: Let the AI avoid the mage's hut
Until he is found. This also means one less villages for side 2, increased
their income thatfor,
[ci skip]
Commit: 9c010c46aea22530d953fcaa22003bfb68a03168
https://github.com/wesnoth/wesnoth/commit/9c010c46aea22530d953fcaa22003bfb68a03168
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-07-30 (Mon, 30 Jul 2018)
Changed paths:
M data/campaigns/The_Hammer_of_Thursagan/maps/06_High_Pass.map
M data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg
Log Message:
-----------
THoT S6: minor changes for difficulty and map
Uses an Orcish castle instead of destroyes human. Troll would maybe fit best,
but it doesn't fit well with the surrounding. Has now only 2 castle hexes.
On easy difficulty, reduced turns by two, it should be enought turns.
Also added one more enemy, as there are less wolves spawned on easy.
And income for Gryphons once again increased by 1, they are very expensive.
Reminding events have been adjusted to turns.
[ci skip]
Compare: https://github.com/wesnoth/wesnoth/compare/13b7d3f2a381...9c010c46aea2
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