[wesnoth-commits] [wesnoth/wesnoth] aaabbf: server: remember client's ip in player_connections...
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noreply at github.com
Mon Jun 4 10:26:40 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: aaabbf2687ea0bc25dc3a9f8705fe0b6f29c1af2
https://github.com/wesnoth/wesnoth/commit/aaabbf2687ea0bc25dc3a9f8705fe0b6f29c1af2
Author: loonycyborg <loonycyborg at gmail.com>
Date: 2018-06-04 (Mon, 04 Jun 2018)
Changed paths:
M src/server/player_connection.hpp
M src/server/server.cpp
Log Message:
-----------
server: remember client's ip in player_connections_ and use it in remove_player()
this is needed so ip is properly logged even if socket is closed or invalid
Commit: 57da02a9196f6b616ade01cda3de08f2d40ba554
https://github.com/wesnoth/wesnoth/commit/57da02a9196f6b616ade01cda3de08f2d40ba554
Author: loonycyborg <loonycyborg at gmail.com>
Date: 2018-06-04 (Mon, 04 Jun 2018)
Changed paths:
M src/server/server.cpp
Log Message:
-----------
Update server to use new way of getting wesnoth version
Compare: https://github.com/wesnoth/wesnoth/compare/4b7a6a98eccc...57da02a9196f
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