[wesnoth-commits] [wesnoth/wesnoth] cafede: Revert "Fix #2602: music doesn't change immediatel...
GitHub
noreply at github.com
Tue Jun 5 17:45:26 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: cafede479c70cbc2d70d052fd0c51e5c5440fa57
https://github.com/wesnoth/wesnoth/commit/cafede479c70cbc2d70d052fd0c51e5c5440fa57
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2018-06-05 (Tue, 05 Jun 2018)
Changed paths:
M src/savegame.cpp
M src/sound.cpp
M src/sound.hpp
Log Message:
-----------
Revert "Fix #2602: music doesn't change immediately on loading a save"
This reverts commit 94b69e028125f344dbb0e8fc1a76845891b291f2.
Commit: 91afbfd5868595e29a3147748c78652c88d6323e
https://github.com/wesnoth/wesnoth/commit/91afbfd5868595e29a3147748c78652c88d6323e
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2018-06-05 (Tue, 05 Jun 2018)
Changed paths:
M src/playsingle_controller.cpp
M src/scripting/lua_audio.cpp
M src/sound.cpp
M src/sound.hpp
M src/wesnoth.cpp
Log Message:
-----------
Fix #2602: music doesn't change immediately on loading a save
This time I added an option to disable the feature to allow the currently
playing track to finish when changing the playlist. This allows more
fine-grained control of distinct use cases.
In wesnoth.cpp:do_gameloop(), I reversed the order of the title screen
music and default music because otherwise adding the default music would
enable play_once for the title screen music and prevent instant music
change when the player loads a save. I play title screen music with
immediate=yes, so it's still played first.
Compare: https://github.com/wesnoth/wesnoth/compare/0c0bf7f91d76...91afbfd58685
**NOTE:** This service been marked for deprecation: https://developer.github.com/changes/2018-04-25-github-services-deprecation/
Functionality will be removed from GitHub.com on January 31st, 2019.
More information about the Commits
mailing list