[wesnoth-commits] [wesnoth/wesnoth] d141be: preserve leader_lock if no type= is given
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Tue Mar 6 21:59:35 UTC 2018
Branch: refs/heads/gfgtdf-fix_2604-2
Home: https://github.com/wesnoth/wesnoth
Commit: d141be47ea815b49352a9243d06c8fa9ae69c892
https://github.com/wesnoth/wesnoth/commit/d141be47ea815b49352a9243d06c8fa9ae69c892
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-03-06 (Tue, 06 Mar 2018)
Changed paths:
M src/game_initialization/flg_manager.cpp
Log Message:
-----------
preserve leader_lock if no type= is given
ignoring leader_lock if no type= is given creates a leader where the scenario designer didn't want a leader.
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