[wesnoth-commits] [wesnoth/wesnoth] d141be: preserve leader_lock if no type= is given

GitHub noreply at github.com
Tue Mar 6 21:59:35 UTC 2018


  Branch: refs/heads/gfgtdf-fix_2604-2
  Home:   https://github.com/wesnoth/wesnoth
  Commit: d141be47ea815b49352a9243d06c8fa9ae69c892
      https://github.com/wesnoth/wesnoth/commit/d141be47ea815b49352a9243d06c8fa9ae69c892
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-03-06 (Tue, 06 Mar 2018)

  Changed paths:
    M src/game_initialization/flg_manager.cpp

  Log Message:
  -----------
  preserve leader_lock if no type= is given

ignoring leader_lock if no type= is given creates a leader where the scenario designer didn't want a leader.




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