[wesnoth-commits] [wesnoth/wesnoth] b2cb4b: Fix #2615
GitHub
noreply at github.com
Sun Mar 11 06:36:54 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: b2cb4be47d245f3baafaf447e862d8cd67c22b38
https://github.com/wesnoth/wesnoth/commit/b2cb4be47d245f3baafaf447e862d8cd67c22b38
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-03-11 (Sun, 11 Mar 2018)
Changed paths:
M src/actions/attack.cpp
M src/gui/dialogs/attack_predictions.cpp
M src/reports.cpp
M src/units/abilities.cpp
M src/units/attack_type.hpp
Log Message:
-----------
Fix #2615
this changes it so that the during events the attack_type references its
context units always by location, like it was done in 1.12, considering
the soon 1.14 release i think this is the best fix
The problem with the old implementation basically was that if a wml
script replaced the unit in a attack events the
attack_type::self_/other_ would point to an outdated unit during the
next handler of the same event.
Commit: a32f6aaf649fdab306a3024034a0e8212901e91e
https://github.com/wesnoth/wesnoth/commit/a32f6aaf649fdab306a3024034a0e8212901e91e
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-03-11 (Sun, 11 Mar 2018)
Changed paths:
M src/actions/advancement.cpp
M src/actions/attack.cpp
M src/actions/create.cpp
M src/actions/unit_creator.cpp
M src/ai/lua/engine_lua.cpp
M src/ai/simulated_actions.cpp
M src/editor/action/action_unit.cpp
M src/editor/action/action_unit.hpp
M src/editor/action/mouse/mouse_action_unit.cpp
M src/editor/map/map_context.cpp
M src/game_events/action_wml.cpp
M src/pathfind/pathfind.cpp
M src/scripting/game_lua_kernel.cpp
M src/synced_commands.cpp
M src/teambuilder.cpp
M src/tests/test_recall_list.cpp
M src/tests/test_unit_map.cpp
M src/units/make.cpp
M src/units/make.hpp
M src/units/map.cpp
M src/units/udisplay.cpp
M src/units/unit.cpp
M src/units/unit.hpp
M src/whiteboard/manager.cpp
M src/whiteboard/move.cpp
M src/whiteboard/recall.cpp
M src/whiteboard/recruit.cpp
Log Message:
-----------
make sure units are always stored in unit_ptr step2
previously the unit ctor could invoke arbitrary umc lua code, for
example via advance_to -> add_modification ->
resources::lua_kernel->apply_effect and during that call the unit was
not owned by a unit_ptr, so the code could not use unit_ptr objects at
several places because the unit might not be owned by a unit_ptr object.
Commit: a8f2500773368555f5592862107e53566dceb9e2
https://github.com/wesnoth/wesnoth/commit/a8f2500773368555f5592862107e53566dceb9e2
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2018-03-11 (Sun, 11 Mar 2018)
Changed paths:
M src/reports.cpp
M src/units/abilities.cpp
M src/units/attack_type.hpp
Log Message:
-----------
Use unit_ptr in a few more places for increased consistency
Commit: afc60b9cc6b5d929445e02b8d82b5524d6a2b1a8
https://github.com/wesnoth/wesnoth/commit/afc60b9cc6b5d929445e02b8d82b5524d6a2b1a8
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2018-03-11 (Sun, 11 Mar 2018)
Changed paths:
M src/actions/advancement.cpp
M src/ai/lua/engine_lua.cpp
M src/ai/simulated_actions.cpp
M src/editor/action/action_unit.hpp
M src/game_board.cpp
M src/scripting/game_lua_kernel.cpp
M src/units/make.cpp
M src/units/map.cpp
M src/units/udisplay.cpp
M src/units/unit.cpp
M src/units/unit.hpp
M src/whiteboard/manager.cpp
M src/whiteboard/move.cpp
M src/whiteboard/recall.cpp
M src/whiteboard/recruit.cpp
Log Message:
-----------
Rename the unit copy function (and make it non-static)
Commit: 6bda3a9b6f319e4010ab4aa663710264f99f7762
https://github.com/wesnoth/wesnoth/commit/6bda3a9b6f319e4010ab4aa663710264f99f7762
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2018-03-11 (Sun, 11 Mar 2018)
Changed paths:
M src/reports.cpp
Log Message:
-----------
Re-indent attack_info report function
Compare: https://github.com/wesnoth/wesnoth/compare/7ed2e57ebcbe...6bda3a9b6f31
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