[wesnoth-commits] [wesnoth/wesnoth] 624a40: Fixed issues with NEW:VILLAGE_TOD

GitHub noreply at github.com
Thu Mar 15 18:35:47 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 624a407c945720589b02c4d23a767860729fa04a
      https://github.com/wesnoth/wesnoth/commit/624a407c945720589b02c4d23a767860729fa04a
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2018-03-15 (Thu, 15 Mar 2018)

  Changed paths:
    M data/core/terrain-graphics.cfg
    M data/core/terrain-graphics/new-macros.cfg

  Log Message:
  -----------
  Fixed issues with NEW:VILLAGE_TOD

Changed the default probability from 25 to 100, because it looks like a bug when only part of villages of the same kind are lit at night. Restored the original probabilities for elven and coast villages, and fixed column alignment for village macro calls.

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