[wesnoth-commits] [wesnoth/wesnoth] 624a40: Fixed issues with NEW:VILLAGE_TOD
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noreply at github.com
Thu Mar 15 18:35:47 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 624a407c945720589b02c4d23a767860729fa04a
https://github.com/wesnoth/wesnoth/commit/624a407c945720589b02c4d23a767860729fa04a
Author: ln-zookeeper <lari.nieminen at iki.fi>
Date: 2018-03-15 (Thu, 15 Mar 2018)
Changed paths:
M data/core/terrain-graphics.cfg
M data/core/terrain-graphics/new-macros.cfg
Log Message:
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Fixed issues with NEW:VILLAGE_TOD
Changed the default probability from 25 to 100, because it looks like a bug when only part of villages of the same kind are lit at night. Restored the original probabilities for elven and coast villages, and fixed column alignment for village macro calls.
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