[wesnoth-commits] [wesnoth/wesnoth] b2d3da: Removed non-functional video2::draw_layering class
GitHub
noreply at github.com
Mon Mar 19 17:48:18 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: b2d3da4a1e61cd093b77d466d91e1ca24b0be9b2
https://github.com/wesnoth/wesnoth/commit/b2d3da4a1e61cd093b77d466d91e1ca24b0be9b2
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-03-20 (Tue, 20 Mar 2018)
Changed paths:
M src/controller_base.cpp
M src/controller_base.hpp
M src/display.cpp
M src/display.hpp
M src/gui/core/event/distributor.hpp
M src/show_dialog.hpp
M src/video.cpp
M src/video.hpp
Log Message:
-----------
Removed non-functional video2::draw_layering class
Will possibly re-implement this in a different way.
Commit: 075a9bac34abefcfe086e4ff6ddbbc528b2dd7f7
https://github.com/wesnoth/wesnoth/commit/075a9bac34abefcfe086e4ff6ddbbc528b2dd7f7
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-03-20 (Tue, 20 Mar 2018)
Changed paths:
M data/gui/window/game_ui.cfg
M projectfiles/VC14/wesnoth.vcxproj
M projectfiles/VC14/wesnoth.vcxproj.filters
M source_lists/wesnoth
M src/display.cpp
M src/display.hpp
M src/events.cpp
M src/game_display.cpp
M src/game_display.hpp
M src/gui/dialogs/game_ui.cpp
M src/gui/dialogs/game_ui.hpp
A src/gui/dialogs/ingame_ui_base.cpp
A src/gui/dialogs/ingame_ui_base.hpp
M src/play_controller.cpp
M src/playsingle_controller.cpp
Log Message:
-----------
Get the GUI2 in-game UI at least appearing
I decided to go with a modular approach, where both in-game and editor UI dialogs inherit
from a single base class, a pointer of which is owned by the display class. That can be
used for common functionality that needs be shared by all in-game dialogs.
Right now the new UI is just static. It works with most stuff, but not key presses. Working
on that...
Compare: https://github.com/wesnoth/wesnoth/compare/419385d934fb...075a9bac34ab
More information about the Commits
mailing list