[wesnoth-commits] [wesnoth/wesnoth] ef172d: Exclude command console and game ui dialogs from t...
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noreply at github.com
Sat Mar 24 17:10:27 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: ef172d47fa412c256928a9099012ec9c0acc26f1
https://github.com/wesnoth/wesnoth/commit/ef172d47fa412c256928a9099012ec9c0acc26f1
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-03-25 (Sun, 25 Mar 2018)
Changed paths:
M src/tests/gui/test_gui2.cpp
Log Message:
-----------
Exclude command console and game ui dialogs from tests
They need to be more stable and complete before we test them.
Commit: afaa75842c8914406bed75d3557ec241b0de9b6a
https://github.com/wesnoth/wesnoth/commit/afaa75842c8914406bed75d3557ec241b0de9b6a
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-03-25 (Sun, 25 Mar 2018)
Changed paths:
M src/game_events/manager.cpp
M src/game_events/manager.hpp
M src/gui/dialogs/gamestate_inspector.cpp
Log Message:
-----------
Add ability to bypass strict no-disabled-events assertion when writing events
This is since the Gamestate Inspector can be invoked mid-event (using [inspect])
and it makes use of write_events().
Compare: https://github.com/wesnoth/wesnoth/compare/cf385537c234...afaa75842c89
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