[wesnoth-commits] [wesnoth/wesnoth] ef172d: Exclude command console and game ui dialogs from t...

GitHub noreply at github.com
Sat Mar 24 17:10:27 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: ef172d47fa412c256928a9099012ec9c0acc26f1
      https://github.com/wesnoth/wesnoth/commit/ef172d47fa412c256928a9099012ec9c0acc26f1
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2018-03-25 (Sun, 25 Mar 2018)

  Changed paths:
    M src/tests/gui/test_gui2.cpp

  Log Message:
  -----------
  Exclude command console and game ui dialogs from tests

They need to be more stable and complete before we test them.


  Commit: afaa75842c8914406bed75d3557ec241b0de9b6a
      https://github.com/wesnoth/wesnoth/commit/afaa75842c8914406bed75d3557ec241b0de9b6a
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2018-03-25 (Sun, 25 Mar 2018)

  Changed paths:
    M src/game_events/manager.cpp
    M src/game_events/manager.hpp
    M src/gui/dialogs/gamestate_inspector.cpp

  Log Message:
  -----------
  Add ability to bypass strict no-disabled-events assertion when writing events

This is since the Gamestate Inspector can be invoked mid-event (using [inspect])
and it makes use of write_events().


Compare: https://github.com/wesnoth/wesnoth/compare/cf385537c234...afaa75842c89


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