[wesnoth-commits] [wesnoth/wesnoth] 8b41d4: Use a fallback for when the player name is not kno...
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noreply at github.com
Mon Mar 26 23:30:21 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: 8b41d4d8fc4408084abff62a4e7d63eeb1c10bd1
https://github.com/wesnoth/wesnoth/commit/8b41d4d8fc4408084abff62a4e7d63eeb1c10bd1
Author: Iris Morelle <shadowm at wesnoth.org>
Date: 2018-03-26 (Mon, 26 Mar 2018)
Changed paths:
M src/synced_commands.cpp
Log Message:
-----------
Use a fallback for when the player name is not known in debug notifications
We just found out that it is possible for the player name to not be set
when loading a singleplayer start-of-scenario save for the first time
right after launching Wesnoth. It's best to have an actual $player value
for that case instead of spurting 100% syntactically invalid statements
like "The :lua command was used during 's turn" because of the empty
variable.
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