[wesnoth-commits] [wesnoth/wesnoth] 64170e: Remove some unreachable code
GitHub
noreply at github.com
Tue Mar 27 18:34:01 UTC 2018
Branch: refs/heads/opengl
Home: https://github.com/wesnoth/wesnoth
Commit: 64170ea66e1e60ac96593d36edcea10de459c9cb
https://github.com/wesnoth/wesnoth/commit/64170ea66e1e60ac96593d36edcea10de459c9cb
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2018-03-27 (Tue, 27 Mar 2018)
Changed paths:
M src/display_chat_manager.cpp
M src/help/help_impl.cpp
Log Message:
-----------
Remove some unreachable code
Commit: 5f6dda55dbd3b556af3db53699a76f14321aadd5
https://github.com/wesnoth/wesnoth/commit/5f6dda55dbd3b556af3db53699a76f14321aadd5
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2018-03-27 (Tue, 27 Mar 2018)
Changed paths:
M projectfiles/VC14/wesnoth.vcxproj
M src/editor/editor_display.cpp
M src/events.cpp
M src/game_display.cpp
M src/ogl/context.cpp
M src/ogl/context.hpp
M src/ogl/utils.cpp
M src/ogl/utils.hpp
M src/playsingle_controller.cpp
M src/sdl/window.cpp
M src/sdl/window.hpp
M src/video.cpp
M src/video.hpp
Log Message:
-----------
Integrate GLEW to the Visual Studio project
I also removed USE_GL_RENDERING (OpenGL rendering is now used
unconditionally), moved initialization of gl::context out of the
constructor, and added some light logging about OpenGL (so that, in the
future with hardware-specific issues, we have a way to know which hardware
is affected).
This commit breaks build with anything except Visual Studio due to
requiring OpenGL and GLEW but not linking to them.
Compare: https://github.com/wesnoth/wesnoth/compare/64170ea66e1e^...5f6dda55dbd3
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