[wesnoth-commits] [wesnoth/wesnoth] a76135: Revert "MP Lobby: reduced frequency of network pol...
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noreply at github.com
Wed May 9 07:36:30 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: a76135d107bb370ab18ccc1b06018e3b2f494003
https://github.com/wesnoth/wesnoth/commit/a76135d107bb370ab18ccc1b06018e3b2f494003
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-05-09 (Wed, 09 May 2018)
Changed paths:
M src/game_config.cpp
Log Message:
-----------
Revert "MP Lobby: reduced frequency of network polls (100ms -> 1000ms)"
This reverts commit 5fd833a91af57df3134e4e87a1d36b23c2811652. It was causing the lobby to
lag up to *three minutes* behind current activity due to multiple data packets being queued
(see #3046). It seems 100 ms was enough to mask this issue.
Commit: c95eb016849190b9bda87ef2d893cf7777ac5d10
https://github.com/wesnoth/wesnoth/commit/c95eb016849190b9bda87ef2d893cf7777ac5d10
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-05-09 (Wed, 09 May 2018)
Changed paths:
M changelog.md
M src/game_initialization/connect_engine.cpp
Log Message:
-----------
Fixed a crash when using certain invalid color= values
The specific case that brought this to our attention was color=100. In case such values
are used, the color reverts back to the default color for that side, as before.
The new codepath (team::get_side_color_id_from_config) is essentially the same as the old
one but more robust (range checking, for example, the lack of which was causing the crash
before).
Compare: https://github.com/wesnoth/wesnoth/compare/db463517799e...c95eb0168491
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