[wesnoth-commits] [wesnoth/wesnoth] beeb5b: fix [animate_unit] freezing the game
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noreply at github.com
Sat May 26 12:10:22 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: beeb5b43e2b84b3f123a620465526ef124574d38
https://github.com/wesnoth/wesnoth/commit/beeb5b43e2b84b3f123a620465526ef124574d38
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-26 (Sat, 26 May 2018)
Changed paths:
M src/scripting/game_lua_kernel.cpp
Log Message:
-----------
fix [animate_unit] freezing the game
#2970
#3084
Commit: f093341bb4da0890968a4d655cfc1410fd945ef3
https://github.com/wesnoth/wesnoth/commit/f093341bb4da0890968a4d655cfc1410fd945ef3
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-26 (Sat, 26 May 2018)
Changed paths:
M src/playsingle_controller.cpp
Log Message:
-----------
automaticially end replaymode at the end of a mp turn replay.
previously it did happen that users did not know how to 'escape'
from the replay mode in that case.
Compare: https://github.com/wesnoth/wesnoth/compare/dab702255212...f093341bb4da
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