[wesnoth-commits] [wesnoth/wesnoth] 23d313: Remove AI Controller from campaign scenarios (addr...
GitHub
noreply at github.com
Thu Nov 8 15:16:28 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 23d313949d4ed9c13dcf7e5afe7a6296bce0580e
https://github.com/wesnoth/wesnoth/commit/23d313949d4ed9c13dcf7e5afe7a6296bce0580e
Author: mattsc <mattsc000 at gmail.com>
Date: 2018-11-08 (Thu, 08 Nov 2018)
Changed paths:
M data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg
M data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg
M data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg
M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg
M data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg
M data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg
M data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg
M data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg
M data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg
M data/campaigns/Liberty/scenarios/08_Glory.cfg
M data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg
M data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg
M data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg
M data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg
M data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg
M data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg
M data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg
M data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg
M data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg
M data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg
M data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg
Log Message:
-----------
Remove AI Controller from campaign scenarios (addresses #3668)
Ideally we would replace it with a more effective and intuitive version at some point, but currently we do not know how to set up AI behavior that both makes sense and is usable in a general setting (without consisting of unit-level control).
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