[wesnoth-commits] [wesnoth/wesnoth] 8ac4ee: add option to disable wml tests in msvc.

GitHub noreply at github.com
Sat Oct 20 11:31:50 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 8ac4ee6ff8c07caa69299fa3df9d8135810a06b5
      https://github.com/wesnoth/wesnoth/commit/8ac4ee6ff8c07caa69299fa3df9d8135810a06b5
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-10-20 (Sat, 20 Oct 2018)

  Changed paths:
    M projectfiles/VC14/WML_tests.cmd

  Log Message:
  -----------
  add option to disable wml tests in msvc.

they just take way to long.


  Commit: 16719758592587aef84f43de8d0c126975e69c2c
      https://github.com/wesnoth/wesnoth/commit/16719758592587aef84f43de8d0c126975e69c2c
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-10-20 (Sat, 20 Oct 2018)

  Changed paths:
    M src/terrain/builder.cpp
    M src/terrain/filter.cpp
    M src/terrain/terrain.cpp
    M src/terrain/translation.cpp
    M src/terrain/translation.hpp

  Log Message:
  -----------
  deploy string_view


  Commit: 3d1e3b36df77b46243c7903469467c00789233da
      https://github.com/wesnoth/wesnoth/commit/3d1e3b36df77b46243c7903469467c00789233da
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-10-20 (Sat, 20 Oct 2018)

  Changed paths:
    M projectfiles/VC14/wesnoth.vcxproj
    M source_lists/wesnoth
    M src/scripting/lua_common.cpp
    M src/scripting/lua_common.hpp
    A src/scripting/lua_terrainfilter.cpp
    A src/scripting/lua_terrainfilter.hpp
    A src/scripting/lua_terrainmap.cpp
    A src/scripting/lua_terrainmap.hpp
    M src/scripting/mapgen_lua_kernel.cpp

  Log Message:
  -----------
  add lua terrainmap object


  Commit: 2d5382f54c4cf06695656506384dc1b8418bddb0
      https://github.com/wesnoth/wesnoth/commit/2d5382f54c4cf06695656506384dc1b8418bddb0
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-10-20 (Sat, 20 Oct 2018)

  Changed paths:
    M src/generators/default_map_generator.hpp
    M src/generators/default_map_generator_job.cpp
    M src/generators/default_map_generator_job.hpp
    M src/scripting/mapgen_lua_kernel.cpp

  Log Message:
  -----------
  allow lua mapgen to use the default mapgen.


  Commit: 18edca91c6e8f82a34eb7b89d45a5b851ab92b62
      https://github.com/wesnoth/wesnoth/commit/18edca91c6e8f82a34eb7b89d45a5b851ab92b62
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-10-20 (Sat, 20 Oct 2018)

  Changed paths:
    M src/generators/default_map_generator_job.cpp

  Log Message:
  -----------
  mapgenerator: add debug info


  Commit: 45a09464e1bf901ed4020ad4e6e08793150dd7b9
      https://github.com/wesnoth/wesnoth/commit/45a09464e1bf901ed4020ad4e6e08793150dd7b9
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-10-20 (Sat, 20 Oct 2018)

  Changed paths:
    A data/multiplayer/scenarios/test_lua_mapgen.cfg
    A data/multiplayer/scenarios/test_lua_mapgen.lua

  Log Message:
  -----------
  add examplecode for the new lua mapgen features.


  Commit: 42920cbc884f82dc3d9b4c5055d2daeb08c25f83
      https://github.com/wesnoth/wesnoth/commit/42920cbc884f82dc3d9b4c5055d2daeb08c25f83
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-10-20 (Sat, 20 Oct 2018)

  Changed paths:
    M data/multiplayer/scenarios/test_lua_mapgen.lua
    M src/scripting/lua_terrainfilter.cpp

  Log Message:
  -----------
  rename and,or,nor ->all,any,none in luafilters

these come closer to their actual meaning and also are not lua keywords
which might come in hand later, in particular we can now replace the
f_and, f_or,f_terrain, with f.all, f.any, f.terrain if we want.


  Commit: 856ac1cdedc765787d0a505caa0ebd395bbbcfe6
      https://github.com/wesnoth/wesnoth/commit/856ac1cdedc765787d0a505caa0ebd395bbbcfe6
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-10-20 (Sat, 20 Oct 2018)

  Changed paths:
    M src/menu_events.cpp

  Log Message:
  -----------
  show more scenarios in choose_level debug command

the old code didn't work well for mp campaigns that dynamicially set the
next scenario in endlevel. The new code just shows all scenarios that
belong to the same addon, since this is a debug command it better to sho
a little too much than not to show all scenarios of the campaign.


  Commit: e0234608ae8a0372af03337835e783b92f034ba8
      https://github.com/wesnoth/wesnoth/commit/e0234608ae8a0372af03337835e783b92f034ba8
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-10-20 (Sat, 20 Oct 2018)

  Changed paths:
    M src/pathutils.cpp
    A src/pathutils_impl.hpp
    M src/scripting/lua_terrainfilter.cpp

  Log Message:
  -----------
  fix pathfind code dublication.


  Commit: b340ce40ba5568faba71c73ea76818a7d0c1bdbb
      https://github.com/wesnoth/wesnoth/commit/b340ce40ba5568faba71c73ea76818a7d0c1bdbb
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-10-20 (Sat, 20 Oct 2018)

  Changed paths:
    M src/scripting/game_lua_kernel.cpp

  Log Message:
  -----------
  fix dupicate function definition.


Compare: https://github.com/wesnoth/wesnoth/compare/ff3996da629d...b340ce40ba55
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