[wesnoth-commits] [wesnoth/wesnoth] 7f7217: Implement certain weapon specials in the engine

GitHub noreply at github.com
Mon Oct 22 01:14:55 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 7f7217cf157393fc5fe3526a81181d95aa7fcbe9
      https://github.com/wesnoth/wesnoth/commit/7f7217cf157393fc5fe3526a81181d95aa7fcbe9
  Author: newfrenchy83 <31768074+newfrenchy83 at users.noreply.github.com>
  Date:   2018-10-21 (Sun, 21 Oct 2018)

  Changed paths:
    M changelog.md
    M data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg
    M data/campaigns/Heir_To_The_Throne/units/Princess.cfg
    M data/campaigns/Heir_To_The_Throne/utils/abilities.cfg
    M data/campaigns/Under_the_Burning_Suns/_main.cfg
    M data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg
    M src/actions/attack.cpp
    M src/actions/attack.hpp
    M src/units/abilities.cpp
    M src/units/attack_type.hpp
    M src/units/unit.hpp

  Log Message:
  -----------
  Implement certain weapon specials in the engine

Support ['specials'] in abilities except plagues, heal_on_hit and swarm, which emulate the weapon specials with [affect_adjacent] in option and the possibility to affect all weapons filtered (used with 'Initiative' in HttH or 'Formation' in UtBS). (Don't put filter_weapon in 'filter_self/opponent' like in  true weapons specials.)

Closes #3630
Closes #3620



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